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[freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert
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[freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert

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To: per@xxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 31 Aug 2004 15:21:38 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9886 >

Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9886 >
> 
> This patch adds new function ai_assert_unit() which replaces assert(). It
> improves on the latter by outputting more data before aborting. In
> particular, if DEBUG is compiled in, we remember which function and what
> line we set the unit's role, so that we can see where role errors start.

But can't you get this information from the backtrace anyway?

jason




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