[freeciv-ai] Re: (PR#9884) AI never breaks alliance
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9884 >
On Tue, 31 Aug 2004, Mateusz Stefek wrote:
> In current implementation AI will break alliance only if you are not at
> war with it's target. AI never considers it's allies as war target. This
> should be changed. Attached patch is really simple.
> Note that if ai.love == 96 (maximum realistic level), war desire is
> divided by 25!. So it will really rarely happen. (You can move your
> units into AI's territory if you want to reduce love a little)
> I playtested it. AI broke alliance with me when I was four times as big
> as he and the second most powerfull nation was two times smaller than
> me. I had also had units on its territory for few turns (love was = 70
> in a turn when it broke alliance).
> I think this is a step into correct direction.
It sounds like AI committing suicide...
It either should break alliance earlier (say when human power > AI player
+ runner-up AI) or naively hope that the big brother won't screw them
- [freeciv-ai] Re: (PR#9884) AI never breaks alliance,
Gregory Berkolaiko <=