Complete.Org: Mailing Lists: Archives: freeciv-ai: August 2004:
[freeciv-ai] Re: (PR#9884) AI never breaks alliance

[freeciv-ai] Re: (PR#9884) AI never breaks alliance

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: mstefek@xxxxxxxxx
Subject: [freeciv-ai] Re: (PR#9884) AI never breaks alliance
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Tue, 31 Aug 2004 14:32:13 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: >

On Tue, 31 Aug 2004, Mateusz Stefek wrote:

> In current implementation AI will break alliance only if you are not at
> war with it's target. AI never considers it's allies as war target. This
> should be changed. Attached patch is really simple.
> Note that if == 96 (maximum realistic level), war desire is
> divided by 25!. So it will really rarely happen. (You can move your
> units into AI's territory if you want to reduce love a little)
> I playtested it. AI broke alliance with me when I was four times as big
> as he and the second most powerfull nation was two times smaller than
> me. I  had also had units on its territory for few turns (love was = 70
> in a turn when it broke alliance).
> I think this is a step into correct direction.

It sounds like AI committing suicide...
It either should break alliance earlier (say when human power > AI player 
+ runner-up AI) or naively hope that the big brother won't screw them

[Prev in Thread] Current Thread [Next in Thread]