[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9887) AI defense code
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9887) AI defense code |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Tue, 31 Aug 2004 15:50:15 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9887 >
On Tue, 31 Aug 2004, Gregory Berkolaiko wrote:
> It's just one little step away to use real win_chance in kill_desire-like
> function, which will enforce some reasonable behaviour always.I mean,
> when do you have one unit 5 times more expensive than another one (so that
> a win prob is 20%)
>
> So the fix you propose is just slapping bandaid when you've got
> penicillin.
Will you be the good doctor? If not, bandaid it is. For now.
- Per
- [freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9887) AI defense code,
Per I. Mathisen <=
|
|