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[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9887) AI defense code
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[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9887) AI defense code

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Subject: [freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9887) AI defense code
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Tue, 31 Aug 2004 15:50:15 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9887 >

On Tue, 31 Aug 2004, Gregory Berkolaiko wrote:
> It's just one little step away to use real win_chance in kill_desire-like
> function, which will enforce some reasonable behaviour always.I mean,
> when do you have one unit 5 times more expensive than another one (so that
> a win prob is 20%)
>
> So the fix you propose is just slapping bandaid when you've got
> penicillin.

Will you be the good doctor? If not, bandaid it is. For now.

  - Per




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