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[freeciv-ai] (PR#9623) worker-unit want is too high

[freeciv-ai] (PR#9623) worker-unit want is too high

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To: Gregory.Berkolaiko@xxxxxxxxxxxxx
Subject: [freeciv-ai] (PR#9623) worker-unit want is too high
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 10 Aug 2004 23:48:46 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: >

The simple solution is to just divide the want by some value.  10 comes
to mind, although this isn't the amount that the want has been increased
by (decreasing the turns-to-build by x10 changes the output of ammortize
in an inconsistent way).

A better solution might be an exponent - like taking the square root of
the want.  This will decrease high wants while having a smaller effect
on low wants.

But I really have no idea what the scale or units of the "want" is.  I
suspect there is no constant scale...which is bad.


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