[freeciv-ai] (PR#9623) worker-unit want is too high
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9623 >
The simple solution is to just divide the want by some value. 10 comes
to mind, although this isn't the amount that the want has been increased
by (decreasing the turns-to-build by x10 changes the output of ammortize
in an inconsistent way).
A better solution might be an exponent - like taking the square root of
the want. This will decrease high wants while having a smaller effect
on low wants.
But I really have no idea what the scale or units of the "want" is. I
suspect there is no constant scale...which is bad.
jason
- [freeciv-ai] Re: [Freeciv-Dev] (PR#9623) Re: terrain improvers (fwd), Jason Short, 2004/08/06
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Gregory Berkolaiko, 2004/08/06
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Benoit Hudson, 2004/08/06
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Gregory Berkolaiko, 2004/08/07
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Gregory Berkolaiko, 2004/08/07
- [freeciv-ai] (PR#9623) worker-unit want is too high,
Jason Short <=
- [freeciv-ai] Re: (PR#9623) worker-unit want is too high, Gregory Berkolaiko, 2004/08/11
- [freeciv-ai] Re: (PR#9623) worker-unit want is too high, Per I. Mathisen, 2004/08/11
- [freeciv-ai] Re: (PR#9623) worker-unit want is too high, Per I. Mathisen, 2004/08/11
|
|