Complete.Org: Mailing Lists: Archives: freeciv-ai: August 2004:
[freeciv-ai] Re: (PR#9623) worker-unit want is too high

[freeciv-ai] Re: (PR#9623) worker-unit want is too high

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Gregory.Berkolaiko@xxxxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#9623) worker-unit want is too high
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 11 Aug 2004 05:34:20 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: >

On Wed, 11 Aug 2004, Gregory Berkolaiko wrote:
> A watched some games and must admit that it doesn't look half bad. AI
> just builds some workers -- that's not a bad thing. It actually seems
> quite benefitial.

Early game cities produce workers _instead of settlers_. In a smallpoxy
environment, this is disaster.

  - Per

[Prev in Thread] Current Thread [Next in Thread]