[freeciv-ai] Re: (PR#9623) worker-unit want is too high
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9623 >
On Wed, 11 Aug 2004, Gregory Berkolaiko wrote:
> A watched some games and must admit that it doesn't look half bad. AI
> just builds some workers -- that's not a bad thing. It actually seems
> quite benefitial.
Early game cities produce workers _instead of settlers_. In a smallpoxy
environment, this is disaster.
- Per
- [freeciv-ai] Re: [Freeciv-Dev] (PR#9623) Re: terrain improvers (fwd), Jason Short, 2004/08/06
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Gregory Berkolaiko, 2004/08/06
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Benoit Hudson, 2004/08/06
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Gregory Berkolaiko, 2004/08/07
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Gregory Berkolaiko, 2004/08/07
- [freeciv-ai] (PR#9623) worker-unit want is too high, Jason Short, 2004/08/11
- [freeciv-ai] Re: (PR#9623) worker-unit want is too high, Gregory Berkolaiko, 2004/08/11
- [freeciv-ai] Re: (PR#9623) worker-unit want is too high,
Per I. Mathisen <=
- [freeciv-ai] Re: (PR#9623) worker-unit want is too high, Per I. Mathisen, 2004/08/11
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