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[freeciv-ai] Re: (PR#9623) worker-unit want is too high
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[freeciv-ai] Re: (PR#9623) worker-unit want is too high

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Subject: [freeciv-ai] Re: (PR#9623) worker-unit want is too high
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Wed, 11 Aug 2004 05:09:22 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9623 >

On Tue, 10 Aug 2004, Jason Short wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9623 >
>
> The simple solution is to just divide the want by some value.  10 comes
> to mind, although this isn't the amount that the want has been increased
> by (decreasing the turns-to-build by x10 changes the output of ammortize
> in an inconsistent way).
>
> A better solution might be an exponent - like taking the square root of
> the want.  This will decrease high wants while having a smaller effect
> on low wants.
>
> But I really have no idea what the scale or units of the "want" is.  I
> suspect there is no constant scale...which is bad.

A watched some games and must admit that it doesn't look half bad.  AI
just builds some workers -- that's not a bad thing.  It actually seems
quite benefitial.

G.




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