[freeciv-ai] Re: (PR#9623) worker-unit want is too high
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9623 >
On Wed, 11 Aug 2004, Per Inge Mathisen wrote:
> On Wed, 11 Aug 2004, Gregory Berkolaiko wrote:
> > A watched some games and must admit that it doesn't look half bad. AI
> > just builds some workers -- that's not a bad thing. It actually seems
> > quite benefitial.
>
> Early game cities produce workers _instead of settlers_. In a smallpoxy
> environment, this is disaster.
I should add, the reason it might seem good despite the inflated want, is
that the number of workers is capped by an aidata variable that is, IIRC,
dependent on the number of cities on the continent. I added this a long
time ago in anticipation of workers.
- Per
- [freeciv-ai] Re: [Freeciv-Dev] (PR#9623) Re: terrain improvers (fwd), Jason Short, 2004/08/06
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Gregory Berkolaiko, 2004/08/06
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Benoit Hudson, 2004/08/06
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Gregory Berkolaiko, 2004/08/07
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Gregory Berkolaiko, 2004/08/07
- [freeciv-ai] (PR#9623) worker-unit want is too high, Jason Short, 2004/08/11
- [freeciv-ai] Re: (PR#9623) worker-unit want is too high, Gregory Berkolaiko, 2004/08/11
- [freeciv-ai] Re: (PR#9623) worker-unit want is too high, Per I. Mathisen, 2004/08/11
- [freeciv-ai] Re: (PR#9623) worker-unit want is too high,
Per I. Mathisen <=
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