[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9624) remove ugliness from ai_cal
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[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9624) remove ugliness from ai_calc_pollution/fallout |
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"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
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Fri, 6 Aug 2004 23:28:06 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9624 >
Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9624 >
>
> Gregory Berkolaiko wrote:
>
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=9624 >
>>
>>On Fri, 6 Aug 2004, Jason Short wrote:
>>
>>
>>
>>>But that is already practically guaranteed by the "extra" value passed
>>>to consider_settler_action. There is surely no need for multiple such
>>>values to be added on.
>>
>>
>>I agree one mechanism is enough. But "extra" has to be carefully balanced
>>with the main part, and "best_other" is already in the right scale.
>
> In that case we can probably remove pplayer->ai.warmth. And we should
> remove the "extra" field entirely and take all effects into account in
> the initial calculation.
On further review there is a reason for using the extra field: it does
not get multiplied by 4 for used tiles.
jason
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