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[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9624) remove ugliness from ai_cal
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[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9624) remove ugliness from ai_cal

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Subject: [freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9624) remove ugliness from ai_calc_pollution/fallout
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 6 Aug 2004 23:28:06 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9624 >

Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9624 >
> 
> Gregory Berkolaiko wrote:
> 
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=9624 >
>>
>>On Fri, 6 Aug 2004, Jason Short wrote:
>>
>>
>>
>>>But that is already practically guaranteed by the "extra" value passed
>>>to consider_settler_action.  There is surely no need for multiple such
>>>values to be added on.
>>
>>
>>I agree one mechanism is enough.  But "extra" has to be carefully balanced
>>with the main part, and "best_other" is already in the right scale.
> 
> In that case we can probably remove pplayer->ai.warmth.  And we should 
> remove the "extra" field entirely and take all effects into account in 
> the initial calculation.

On further review there is a reason for using the extra field: it does 
not get multiplied by 4 for used tiles.

jason




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