[freeciv-ai] Re: [Freeciv-Dev] (PR#9614) initialize city cache after bui
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9614 >
A proper way would be to add a variable cache_valid and then to check it
on cache reads. But I guess it's too much work.
On Tue, 10 Aug 2004, Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9614 >
> > [jdorje - Thu Aug 05 20:00:31 2004]:
> > When the AI builds a city in the middle of autosettler actions, the
> > cache for that city isn't built. Perhaps in future other cached items
> > may need to be rebuilt too.
> > This is a major bug! Settlers will be given nearly random orders.
> > This patch solves it by calling initialize_infrastructure_cache. Note
> > this means re-initializing all caches for the player, which may be slow.
> > On the other hand cities aren't founded all that often.
> I made a new patch, then found that this patch was already here. So
> here's the new patch (with a couple of added assertions).
> This should be committed soon.
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- [freeciv-ai] Re: [Freeciv-Dev] (PR#9614) initialize city cache after building a city,
Gregory Berkolaiko <=