[freeciv-ai] Re: (PR#9808) AI should remove shared vision more often
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9808 >
On Wed, Aug 25, 2004 at 07:49:08AM -0700, Mateusz Stefek wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9808 >
> AI doesn't share vision with you if it's not safe, but once shared
> vision is accepted AI will never remove it even if it became dangerous.
> For example if AI's ally give shared vision to someone, who is neutral
> to AI. This may result in vision shared beetwen enemies (and is in fact
> very often in auto-games).
A related problem is that the AI often gives shared vision without
demanding quid pro quo; then asks for it repeatedly, without
consequences to refuse it.
Also, human players don't automatically withdraw vision from enemies,
which is odd. There should at the very least be a popup asking to
withdraw vision, if it's not done automatically (I could see giving
vision to an enemy in some strange circumstances).
Finally, a more general problem: the AI very rarely drops alliances or
sues (or even accepts, at any price) for peace. An alliance lasts
pretty much forever; a war does too. Macchiavelli would shake his head
- [freeciv-ai] Re: (PR#9808) AI should remove shared vision more often,
Benoit Hudson <=