[freeciv-ai] aiair uses set_unit_activity() directly
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We should whenever possible gate all our server calls through the
appropriate handle_*() functions, instead of doing direct changes to the
server state.
This means, for example, handle_unit_activity_request() instead of
set_unit_activity().
The attached patch fixes two such issues in aiair.c
- Per
aiair1.diff
Description: Text document
- [freeciv-ai] aiair uses set_unit_activity() directly,
Per Inge Mathisen <=
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