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[freeciv-ai] Re: (PR#9586) Bug: auto-settlers do not build farmland (dou
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[freeciv-ai] Re: (PR#9586) Bug: auto-settlers do not build farmland (dou

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#9586) Bug: auto-settlers do not build farmland (double-irrigate)
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 4 Aug 2004 10:56:09 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9586 >

On Mon, 2 Aug 2004, Jason Short wrote:
> However they often won't build farmland (or irrigation) in despotism if
> the bonus from the farmland is canceled by the despotism penalty.
>
> Even though building irrigation+farmland on grassland would give a
> benefit, they have no way of knowing this.This is the biggest problem
> with the design of auto-settlers, since there is no reasonable way to
> look multiple steps into the future.

Actually, the AI knows which government it is heading towards (an ai_data
variable), and you can set government to this directly, do the terrain
improvement evaluation and then set the government back again.

  - Per




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