[freeciv-ai] Re: (PR#9586) Bug: auto-settlers do not build farmland (dou
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9586 >
On Mon, 2 Aug 2004, Jason Short wrote:
> However they often won't build farmland (or irrigation) in despotism if
> the bonus from the farmland is canceled by the despotism penalty.
> Even though building irrigation+farmland on grassland would give a
> benefit, they have no way of knowing this.This is the biggest problem
> with the design of auto-settlers, since there is no reasonable way to
> look multiple steps into the future.
Actually, the AI knows which government it is heading towards (an ai_data
variable), and you can set government to this directly, do the terrain
improvement evaluation and then set the government back again.
- [freeciv-ai] Re: (PR#9586) Bug: auto-settlers do not build farmland (double-irrigate),
Per I. Mathisen <=