[freeciv-ai] Re: (PR#9586) Bug: auto-settlers do not build farmland (dou
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9586 >
On Thu, 5 Aug 2004, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9586 >
>
> > [per - Wed Aug 04 17:56:08 2004]:
> >
> > Actually, the AI knows which government it is heading towards (an ai_data
> > variable), and you can set government to this directly, do the terrain
> > improvement evaluation and then set the government back again.
I would say this is an unnecessary overcomplication. And it might give
wrong results -- if you are in despotism and then pretend you are
democracy, you can get a big imaginary food surplus.
> Clever. It may also be a good idea to consider as if actions in
> progress are already completed - so we don't assign all settlers mining
> grassland into forest, only to run out of food and have to transform
> them all back.
This is more useful but harder to implement. You may also want to
consider making one grand plan for all terrain improvements and then
executing it.
But I would rather intorduce weights against grouping too many workers on
one city's territory.
G.
|
|