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[freeciv-ai] Re: Fun AI savegame

[freeciv-ai] Re: Fun AI savegame

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To: Reinier post <reinpost@xxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: Fun AI savegame
From: Per Inge Mathisen <per@xxxxxxxxxxx>
Date: Sat, 28 Aug 2004 22:08:11 +0000 (GMT)

On Sun, 22 Aug 2004, Reinier post wrote:
> The standard trick still works: put a unit next to the enemy city, see its
> last enemy unit (eg Phalanx against my Phalanx) kill itself on it,
> walk into the empty city.This is how I beat the AI in current
> (mid_august) CVS,
> i.e. this is how I capture 90% of their cities.
> There's an RT ticket for this.

I cannot reproduce this. The AI keeps a last phalanx in my test game.
Where is the ticket?

It does throw away an endless series of perfectly useless warriors against
my fortified musketeer on a mountain, though. It should stop if win_chance
is zero.

  - Per

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