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[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9610) autosettler "territory" and
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[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9610) autosettler "territory" and

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9610) autosettler "territory" and danger maps
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Sat, 7 Aug 2004 09:13:36 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9610 >

On Sat, 7 Aug 2004, Per I. Mathisen wrote:

> On Fri, 6 Aug 2004, Gregory Berkolaiko wrote:
> > > To set up this cache, run through all units once, and use pf to mark tiles
> > > in the movemap. For ferries, for each ferry { make pf map; for each tile {
> > > for each passenger { pf backtrace from tile and see if we can overlap with
> > > the ferry's pf map, if so mark tile } } }.
> > >
> > > This is expensive, but doing ferries properly is a real pain in the ***,
> > > any way you do it.
> >
> > There is a better way of doing ferried units, like the one in rampage
> > (IIRC).
>
> Uh, but rampage doesn't do ferries? Can you spell out your idea?

Uhm...  You are right.

But it is possible to find with PF all places reachable by a ferried land
unit within one turn (i.e. moving boat, landing and moving by land).

I will do it when the time comes.

G.




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