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[freeciv-ai] (PR#9586) Bug: auto-settlers do not build farmland (double-
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[freeciv-ai] (PR#9586) Bug: auto-settlers do not build farmland (double-

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [freeciv-ai] (PR#9586) Bug: auto-settlers do not build farmland (double-irrigate)
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 2 Aug 2004 19:59:14 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9586 >

> [bhudson - Mon Aug 02 21:00:43 2004]:
> 
> If you hit 'a' on a worker, even if you have refrigeration and cities
> with supermarkets, the worker won't build farmland.

Ignore my previous response, because I have an even better one: yes they
will!

However they often won't build farmland (or irrigation) in despotism if
the bonus from the farmland is canceled by the despotism penalty.

Even though building irrigation+farmland on grassland would give a
benefit, they have no way of knowing this.  This is the biggest problem
with the design of auto-settlers, since there is no reasonable way to
look multiple steps into the future.

jason



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