[freeciv-ai] Inprovements in settler.c
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Hi, i'm trying to improve the settler code by using the bodyguards
with settlers, etc...
This the first attempt, and can be greatly improved.
While looking at the code i see that you use code like this:
if (punit->ai.charge != BODYGUARD_NONE) { /* I am a bodyguard */
Why you don't check to see if its equal to BODYGUARD_WANTED, or just
check for a value > 0.
diff -u -r -Xfreeciv-cvs-Aug-06/diff_ignore freeciv-cvs-Aug-06/ai/aitools.c
freeciv-cvs-Aug-06-settler/ai/aitools.c
--- freeciv-cvs-Aug-06/ai/aitools.c 2004-08-06 07:14:59.000000000 +0200
+++ freeciv-cvs-Aug-06-settler/ai/aitools.c 2004-08-11 01:39:59.000000000
+0200
@@ -422,7 +422,7 @@
bodyguard has not. This is an ai_unit_* auxiliary function, do not use
elsewhere.
**************************************************************************/
-static void ai_unit_bodyguard_move(int unitid, int x, int y)
+void ai_unit_bodyguard_move(int unitid, int x, int y)
{
struct unit *bodyguard = find_unit_by_id(unitid);
struct unit *punit;
@@ -456,7 +456,7 @@
Repair incompletely referenced bodyguards. When the rest of the bodyguard
mess is cleaned up, this repairing should be replaced with an assert.
**************************************************************************/
-static bool has_bodyguard(struct unit *punit)
+bool has_bodyguard(struct unit *punit)
{
struct unit *guard;
if (punit->ai.bodyguard > BODYGUARD_NONE) {
diff -u -r -Xfreeciv-cvs-Aug-06/diff_ignore freeciv-cvs-Aug-06/ai/aitools.h
freeciv-cvs-Aug-06-settler/ai/aitools.h
--- freeciv-cvs-Aug-06/ai/aitools.h 2004-08-06 07:14:59.000000000 +0200
+++ freeciv-cvs-Aug-06-settler/ai/aitools.h 2004-08-11 01:39:49.000000000
+0200
@@ -52,6 +52,7 @@
bool ai_unit_make_homecity(struct unit *punit, struct city *pcity);
bool ai_unit_attack(struct unit *punit, int x, int y);
bool ai_unit_move(struct unit *punit, int x, int y);
+void ai_unit_bodyguard_move(int unitid, int x, int y);
struct city *dist_nearest_city(struct player *pplayer, int x, int y,
bool everywhere, bool enemy);
@@ -70,4 +71,7 @@
bool is_player_dangerous(struct player *pplayer, struct player *aplayer);
+bool has_bodyguard(struct unit *punit);
+
+
#endif /* FC__AITOOLS_H */
Sólo en freeciv-cvs-Aug-06-settler/server: .kdbgrc.civserver
diff -u -r -Xfreeciv-cvs-Aug-06/diff_ignore
freeciv-cvs-Aug-06/server/settlers.c
freeciv-cvs-Aug-06-settler/server/settlers.c
--- freeciv-cvs-Aug-06/server/settlers.c 2004-08-07 07:15:21.000000000
+0200
+++ freeciv-cvs-Aug-06-settler/server/settlers.c 2004-08-12
17:03:02.000000000 +0200
@@ -1,4 +1,4 @@
-/**********************************************************************
+/**********************************************************************
Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -63,6 +63,8 @@
{
int x = punit->x, y = punit->y;
struct city *pcity;
+ int bodyguard = punit->ai.bodyguard;
+ struct unit *pbody = find_unit_by_id(bodyguard);
handle_unit_activity_request(punit, ACTIVITY_IDLE);
@@ -78,6 +80,16 @@
return FALSE;
}
+ /* If we carried a bodyguard just use it!.
+ * Its the new defender of the city */
+ if (bodyguard > 0) {
+ if (pbody) {
+ if (ai_unit_make_homecity(pbody, pcity)) {
+ ai_unit_new_role(pbody, AIUNIT_ESCORT, -1, -1);
+ }
+ }
+ }
+
return TRUE;
}
@@ -137,20 +149,42 @@
Manages settlers.
**************************************************************************/
void ai_manage_settler(struct player *pplayer, struct unit *punit)
-{
+{ bool pos_dangerous = 0;
+
punit->ai.control = TRUE;
/* if BUILD_CITY must remain BUILD_CITY, otherwise turn into autosettler */
if (punit->ai.ai_role == AIUNIT_NONE) {
ai_unit_new_role(punit, AIUNIT_AUTO_SETTLER, -1, -1);
}
+
+ /* we check for a bodyguard if our settler unit is in danger */
+
+ /* if goto is set we check for a dangerous position */
+ if (is_goto_dest_set(punit)) {
+ pos_dangerous = enemies_at(punit, goto_dest_x(punit), goto_dest_y(punit));
+ } else {
+ /* otherwise we check for the current location */
+ pos_dangerous = enemies_at(punit, punit->x, punit->y);
+ }
+
+ if (pos_dangerous > 0) {
+ if (!has_bodyguard(punit)) {
+ punit->ai.bodyguard = BODYGUARD_WANTED;
+ }
+ }
+
+ if (has_bodyguard(punit)) {
+ ai_unit_bodyguard_move(punit->ai.bodyguard, punit->x, punit->y);
+ }
+
return;
}
/**************************************************************************
- return 1 if there is already a unit on this square or one destined for it
+ return 1 if there is already a unit on this square or one destined for it
(via goto)
**************************************************************************/
-static bool is_already_assigned(struct unit *myunit, struct player *pplayer,
+static bool is_already_assigned(struct unit *myunit, struct player *pplayer,
int x, int y)
{
if (same_pos(myunit->x, myunit->y, x, y)
@@ -1080,23 +1114,28 @@
ai_unit_new_role(punit, AIUNIT_NONE, -1, -1);
return; /* avoid recursion at all cost */
} else {
- /* Go there */
- if ((!ai_gothere(pplayer, punit, x, y) && !find_unit_by_id(sanity))
- || punit->moves_left <= 0) {
+ if (enemies_at(punit, x, y)) {
+ UNIT_LOG(LOG_SETTLER, punit, "enemies at city founding location!");
return;
- }
- if (same_pos(punit->x, punit->y, x, y)) {
- if (!ai_do_build_city(pplayer, punit)) {
- UNIT_LOG(LOG_ERROR, punit, "could not make city on %s",
- map_get_tile_info_text(punit->x, punit->y));
- ai_unit_new_role(punit, AIUNIT_NONE, -1, -1);
+ } else {
+ /* Go there */
+ if ((!ai_gothere(pplayer, punit, x, y) && !find_unit_by_id(sanity))
+ || punit->moves_left <= 0) {
+ return;
+ }
+ if (same_pos(punit->x, punit->y, x, y)) {
+ if (!ai_do_build_city(pplayer, punit)) {
+ UNIT_LOG(LOG_ERROR, punit, "could not make city on %s",
+ map_get_tile_info_text(punit->x, punit->y));
+ ai_unit_new_role(punit, AIUNIT_NONE, -1, -1);
+ } else {
+ return; /* We came, we saw, we built... */
+ }
} else {
- return; /* We came, we saw, we built... */
+ UNIT_LOG(LOG_SETTLER, punit, "could not go to target");
+ /* ai_unit_new_role(punit, AIUNIT_NONE, -1, -1); */
+ return;
}
- } else {
- UNIT_LOG(LOG_SETTLER, punit, "could not go to target");
- /* ai_unit_new_role(punit, AIUNIT_NONE, -1, -1); */
- return;
}
}
}
- [freeciv-ai] Inprovements in settler.c,
Jordi Negrevernis i Font <=
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