freeciv-dev May 2005
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Last Modified: Tue May 31 22:51:10 2005
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May 06, 2005
- [Freeciv-Dev] (PR#12999) useless registry error message, Jason Short, 23:00
- [Freeciv-Dev] (PR#12963) nation.ruleset has init_government, Jason Short, 22:46
- [Freeciv-Dev] Re: (PR#12997) [PATCH] Generic no sink deep loss effect, Jason Short, 21:46
- [Freeciv-Dev] Re: (PR#12997) [PATCH] UnitFlag requirement, Jason Short, 21:43
- [Freeciv-Dev] (PR#12997) [PATCH] Generic no sink deep loss effect, Vasco Alexandre da Silva Costa, 19:16
- [Freeciv-Dev] (PR#12997) UnitFlag requirement, Vasco Alexandre da Silva Costa, 19:12
- [Freeciv-Dev] (PR#12997) [PATCH] Fix UnitFlag requirement bug, Vasco Alexandre da Silva Costa, 19:09
- [Freeciv-Dev] (PR#12252) Buggy display of Science dialog in Win32 2.0.0beta7 client, James Canete, 18:42
- [Freeciv-Dev] Re: (PR#12997) [PATCH] UnitFlag requirement, Benedict Adamson, 18:32
- [Freeciv-Dev] (PR#12997) [PATCH] UnitFlag requirement, Vasco Alexandre da Silva Costa, 18:12
- [Freeciv-Dev] Bad Voting Bug, Thomas Müller, 17:08
- [Freeciv-Dev] (PR#12997) [PATCH] More unit bonuses, Vasco Alexandre da Silva Costa, 15:09
- [Freeciv-Dev] (PR#12997) UnitFlag requirement, Vasco Alexandre da Silva Costa, 11:33
- [Freeciv-Dev] Re: (PR#12934) Update problem when my city got conquered, Joona Kiiski, 11:17
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 10:54
- [Freeciv-Dev] Re: Sounds needed..., Thomas Müller, 10:19
- [Freeciv-Dev] (PR#12930) RFC: generalizing output types in effects, Vasco Alexandre da Silva Costa, 09:54
- [Freeciv-Dev] Re: (PR#12934) Update problem when my city got conquered, Jason Short, 09:33
- [Freeciv-Dev] (PR#12271) RFC: allowing more players, Vasco Alexandre da Silva Costa, 08:53
- [Freeciv-Dev] Re: Sounds needed..., Peter Schaefer, 08:15
- [Freeciv-Dev] (PR#12988), Netotea Sergiu, 06:16
- [Freeciv-Dev] Re: Sounds needed..., Thomas Müller, 06:15
- [Freeciv-Dev] Re: (PR#12934) Update problem when my city got conquered, Joona Kiiski, 03:46
- [Freeciv-Dev] Re: (PR#12987) AutoReply: Neutral civs building cities within my borders., Drooling Iguana, 03:46
May 05, 2005
- [Freeciv-Dev] Re: (PR#12996) citymindist bug, Brian Dunstan, 23:16
- [Freeciv-Dev] Re: (PR#12996) citymindist bug, Jason Short, 22:25
- [Freeciv-Dev] (PR#12996) citymindist bug, Brian Dunstan, 21:42
- [Freeciv-Dev] Re: Sounds needed..., Jason Dorje Short, 18:53
- [Freeciv-Dev] Re: Sounds needed..., Peter Schaefer, 17:39
- [Freeciv-Dev] (PR#12995) fix minplayers setting, Jason Short, 16:57
- [Freeciv-Dev] (PR#12994) requirements of unittypes, Jason Short, 16:34
- [Freeciv-Dev] Sounds needed..., Per Inge Mathisen, 16:21
- [Freeciv-Dev] (PR#12993) Wishlist: Display flags in diplomacy dialog, Per I. Mathisen, 15:32
- [Freeciv-Dev] Re: (PR#12977) RfP: put autosettler 'enemies' and 'territory' values on the stack, Brian Dunstan, 14:59
- [Freeciv-Dev] Re: (PR#12977) RfP: put autosettler 'enemies' and 'territory' values on the stack, Brian Dunstan, 14:47
- [Freeciv-Dev] Re: (PR#12988), Jason Short, 14:35
- [Freeciv-Dev] Re: (PR#12977) RfP: put autosettler 'enemies' and 'territory' values on the stack, Jason Short, 14:35
- [Freeciv-Dev] (PR#12988), Netotea Sergiu, 14:27
- [Freeciv-Dev] (PR#12932) Don't use ANSI_FIXED_FONT in win32 native client, Keishi Suenaga, 14:26
- [Freeciv-Dev] Re: (PR#12977) RfP: put autosettler 'enemies' and 'territory' values on the stack, Brian Dunstan, 14:20
- [Freeciv-Dev] (PR#12992) generate_packets.py srcdir/builddir fix, Jason Short, 12:16
- [Freeciv-Dev] Re: (PR#12988) forgot to tell, Jason Short, 11:19
- [Freeciv-Dev] (PR#12991) "warning: comparison is always true" in server/diplomats.c, Egor Vyscrebentsov, 09:53
- [Freeciv-Dev] (PR#12990) [PATCH] Compilation failure when builddir != srcdir, Egor Vyscrebentsov, 09:48
- [Freeciv-Dev] (PR#12932)Japanese problems was solved., Keishi Suenaga, 09:45
- [Freeciv-Dev] (PR#12990) [PATCH] Compilation failure when builddir != srcdir, Vasco Alexandre da Silva Costa, 07:34
- [Freeciv-Dev] (PR#12989) patch: gcc2 compile fix, David Stewart, 07:27
- [Freeciv-Dev] (PR#12988) forgot to tell, Netotea Sergiu, 05:12
- [Freeciv-Dev] (PR#12988) Ruleset and SVG flag for Romania, Netotea Sergiu, 05:12
- [Freeciv-Dev] (PR#12987) Neutral civs building cities within my borders., Drooling Iguana, 05:12
May 04, 2005
- [Freeciv-Dev] (PR#12986) update to american.ruleset, Brian Dunstan, 22:10
- [Freeciv-Dev] Re: (PR#12983) Reuse delta generator structs, Per I. Mathisen, 18:27
- [Freeciv-Dev] Re: (PR#12983) Reuse delta generator structs, Per I. Mathisen, 16:10
- [Freeciv-Dev] (PR#12985) don't reread rulesets for no reason, Jason Short, 15:53
- [Freeciv-Dev] (PR#12954) [PATCH] remove palace and city walls kludge, Vasco Alexandre da Silva Costa, 15:46
- [Freeciv-Dev] (PR#12984) update the citybar when units move, Jason Short, 15:42
- [Freeciv-Dev] (PR#12983) Reuse delta generator structs, Per I. Mathisen, 15:40
- [Freeciv-Dev] (PR#12954) [PATCH] remove palace and city walls kludge, Vasco Alexandre da Silva Costa, 15:39
- [Freeciv-Dev] (PR#12982) (freeciv 2.0.1) 'Wonders of the world' only shows topmost 9 or 10 wonders., Peter van der Meer, 15:12
- [Freeciv-Dev] (PR#11766) Crash at win98, Guest, 14:12
- [Freeciv-Dev] Re: (PR#12934) Update problem when my city got conquered, Jason Short, 13:41
- [Freeciv-Dev] Re: (PR#12934) Update problem when my city got conquered, Joona Kiiski, 13:21
- [Freeciv-Dev] (PR#12980) Fix idx warning in client when transfering units, Per I. Mathisen, 11:54
- [Freeciv-Dev] Re: (PR#12978) Documentation about veteran level combat bonus, Marcel Edward Verhagen, 11:53
- [Freeciv-Dev] (PR#12954) [PATCH] remove palace and city walls kludge, Jason Short, 11:47
- [Freeciv-Dev] (PR#12978) Documentation about veteran level combat bonus, joona.kiiski@xxxxxx, 03:28
- [Freeciv-Dev] Re: (PR#12977) RfP: put autosettler 'enemies' and 'territory' values on the stack, Per I. Mathisen, 03:28
- [Freeciv-Dev] (PR#12977) RfP: put autosettler 'enemies' and 'territory' values on the stack, Jason Short, 03:15
- [Freeciv-Dev] (PR#12935) Odd recenter when unloading all from transporter, Jason Short, 02:07
- [Freeciv-Dev] (PR#12956) City style crash, Jason Short, 01:51
- [Freeciv-Dev] (PR#12916) add ww to startunits, Jason Short, 01:18
- [Freeciv-Dev] (PR#12956) City style crash, Jason Short, 01:17
May 03, 2005
- [Freeciv-Dev] (PR#12916) add ww to startunits, Mike Jing, 22:31
- [Freeciv-Dev] (PR#12771) Aggression towards allies?, Mike Jing, 21:33
- [Freeciv-Dev] Re: (PR#9172) RFC: Choose nations in pregame, Jason Short, 19:58
- [Freeciv-Dev] (PR#12975) reset pplayer->is_started when Stuff happens, Jason Short, 19:36
- [Freeciv-Dev] (PR#12921) Clean up combat.c, James Canete, 19:33
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 19:16
- [Freeciv-Dev] (PR#12974) transfer_units() still has problems..., Per I. Mathisen, 17:06
- [Freeciv-Dev] (PR#12973) Autotimeout, Jason Short, 15:50
- [Freeciv-Dev] (PR#12973) Autotimeout, Per I. Mathisen, 15:28
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benedict Adamson, 14:58
- [Freeciv-Dev] Re: (PR#12968) Barbarians rethought, Peter Schaefer, 13:59
- [Freeciv-Dev] Re: (PR#12706) Events framework, Jason Short, 13:49
- [Freeciv-Dev] Re: (PR#12968) Barbarians rethought, Per I. Mathisen, 13:25
- [Freeciv-Dev] (PR#12972) Audio cleanup, Per I. Mathisen, 13:22
- [Freeciv-Dev] Re: (PR#12968) Barbarians rethought, Benedict Adamson, 12:40
- [Freeciv-Dev] (PR#12971) Fix SDL_mixer plugin, Per I. Mathisen, 12:23
- [Freeciv-Dev] (PR#12970) /help and /help help should be merged, Vasco Alexandre da Silva Costa, 11:13
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Per I. Mathisen, 10:30
- [Freeciv-Dev] Re: (PR#12638) Remove reputation from the game, Per I. Mathisen, 10:20
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 10:16
- [Freeciv-Dev] Re: (PR#9172) RFC: Choose nations in pregame, Per I. Mathisen, 10:10
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 10:07
- [Freeciv-Dev] Re: (PR#9172) RFC: Choose nations in pregame, Vasco Alexandre da Silva Costa, 09:58
- [Freeciv-Dev] Re: (PR#9172) RFC: Choose nations in pregame, Mike Kaufman, 08:53
- [Freeciv-Dev] (PR#12968) Barbarians rethought, Per I. Mathisen, 08:32
- [Freeciv-Dev] Re: (PR#9172) RFC: Choose nations in pregame, Per I. Mathisen, 08:12
- [Freeciv-Dev] Re: (PR#9172) RFC: Choose nations in pregame, Per I. Mathisen, 07:32
- [Freeciv-Dev] (PR#12967) put unhappy penalty config into output type structure, Jason Short, 02:38
- [Freeciv-Dev] Re: (PR#12960) allowtake isn't quite right with global-observer, Mike Kaufman, 01:01
- [Freeciv-Dev] Re: (PR#12966) make foodbox and researchcost consistent, Jason Short, 00:57
- [Freeciv-Dev] (PR#12966) make foodbox and researchcost consistent, Jason Short, 00:57
- [Freeciv-Dev] Re: (PR#12965) First city built != first in nation ruleset, Jason Short, 00:53
- [Freeciv-Dev] (PR#7239) Patch: buildbox server variable, for accelerated production, Jason Short, 00:52
- [Freeciv-Dev] (PR#12965) First city built != first in nation ruleset, Brendon, 00:22
- [Freeciv-Dev] (PR#12964) line artifact in mapview, Jason Short, 00:18
May 02, 2005
- [Freeciv-Dev] (PR#8957) Bug: autosettlers and goto_dest, Jason Short, 22:28
- [Freeciv-Dev] (PR#3565) Patch: rage agianst end of turn moves, Jason Short, 22:20
- [Freeciv-Dev] (PR#9172) RFC: Choose nations in pregame, Jason Short, 21:34
- [Freeciv-Dev] Re: (PR#12961) New command: Raze the bloody city, Vasco Alexandre da Silva Costa, 21:23
- [Freeciv-Dev] (PR#9172) RFC: Choose nations in pregame, Jason Short, 20:47
- [Freeciv-Dev] Ruleset fun, Per Inge Mathisen, 18:24
- [Freeciv-Dev] (PR#12963) nation.ruleset has init_government, Per I. Mathisen, 17:12
- [Freeciv-Dev] Re: (PR#12950) Failed sanity check in latest cvs., Jason Short, 17:05
- [Freeciv-Dev] Re: (PR#12961) New command: Raze the bloody city, Benoit Hudson, 17:01
- [Freeciv-Dev] Re: (PR#12950) Failed sanity check in latest cvs., Benedict Adamson, 16:44
- [Freeciv-Dev] Re: (PR#7239) Patch: buildbox server variable, for accelerated production, Benedict Adamson, 16:43
- [Freeciv-Dev] Re: (PR#12935) Odd recenter when unloading all from transporter, John Bauman, 16:42
- [Freeciv-Dev] Re: (PR#7239) Patch: buildbox server variable, for accelerated production, Brian Dunstan, 16:41
- [Freeciv-Dev] Re: (PR#12961) New command: Raze the bloody city, Benedict Adamson, 16:31
- [Freeciv-Dev] Re: (PR#12950) Failed sanity check in latest cvs., Benedict Adamson, 16:31
- [Freeciv-Dev] (PR#7239) Patch: buildbox server variable, for accelerated production, Jason Short, 16:28
- [Freeciv-Dev] (PR#12962) show readiness in /list, Jason Short, 16:05
- [Freeciv-Dev] Re: (PR#12946) FACTOR in consider_settler_action, Brian Dunstan, 15:33
- [Freeciv-Dev] Re: (PR#12961) New command: Raze the bloody city, Brian Dunstan, 14:45
- [Freeciv-Dev] (PR#12961) New command: Raze the bloody city, Per I. Mathisen, 14:22
- [Freeciv-Dev] (PR#3565) addtimeenemymoves repost of patch, ue80@xxxxxxxxxxxxxxxxxxxxx, 13:55
- [Freeciv-Dev] (PR#12960) allowtake isn't quite right with global-observer, Jason Short, 13:46
- [Freeciv-Dev] Re: (PR#12959) AI alternates between 80% entertainers and 80% tax., Per I. Mathisen, 13:41
- [Freeciv-Dev] (PR#12959) AI alternates between 80% entertainers and 80% tax., Peter Schaefer, 13:34
- [Freeciv-Dev] Re: (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 13:26
- [Freeciv-Dev] (PR#12958) RFC: Change the interface for building a city, Jason Short, 12:24
- [Freeciv-Dev] (PR#12957) meta-ticket for 2.1 release, Jason Short, 11:47
- [Freeciv-Dev] (PR#12706) Events framework, Jason Short, 10:35
- [Freeciv-Dev] (PR#12706) Events framework, Jason Short, 10:22
- [Freeciv-Dev] Re: Spelling of gov req, Jason Dorje Short, 10:17
- [Freeciv-Dev] Re: (PR#12949) Players can use the AI moves twice bug too., Brendon, 05:12
- [Freeciv-Dev] (PR#12921) Clean up combat.c, James Canete, 04:30
- [Freeciv-Dev] (PR#12956) City style crash, Per I. Mathisen, 03:59
- [Freeciv-Dev] Spelling of gov req, Per Inge Mathisen, 03:20
- [Freeciv-Dev] Re: (PR#12921) Clean up combat.c, Per I. Mathisen, 02:54
- [Freeciv-Dev] Re: (PR#12950) Failed sanity check in latest cvs., Per I. Mathisen, 02:50
- [Freeciv-Dev] Feature Request - "Move All Units", Raul Carolus, 02:38
May 01, 2005
- [Freeciv-Dev] Re: (PR#12946) FACTOR in consider_settler_action, Jason Short, 20:40
- [Freeciv-Dev] Re: (PR#12946) FACTOR in consider_settler_action, Peter Schaefer, 18:35
- [Freeciv-Dev] Re: (PR#12950) Failed sanity check in latest cvs., Benedict Adamson, 16:48
- [Freeciv-Dev] (PR#12706) [PATCH] Events framework: new actions, Vasco Alexandre da Silva Costa, 16:13
- [Freeciv-Dev] Re: (PR#12950) Failed sanity check in latest cvs., Benedict Adamson, 15:49
- [Freeciv-Dev] Re: (PR#12946) FACTOR in consider_settler_action, Brian Dunstan, 13:59
- [Freeciv-Dev] Re: (PR#12930) RFC: generalizing output types in effects, Jason Short, 13:21
- [Freeciv-Dev] Re: (PR#12930) RFC: generalizing output types in effects, Jason Short, 13:15
- [Freeciv-Dev] Re: (PR#12946) FACTOR in consider_settler_action, Benoit Hudson, 12:56
- [Freeciv-Dev] Re: (PR#12916) add ww to startunits, Benoit Hudson, 12:43
- [Freeciv-Dev] Re: (PR#12930) RFC: generalizing output types in effects, Benoit Hudson, 12:37
- [Freeciv-Dev] (PR#12954) [PATCH] remove palace and city walls kludge, Vasco Alexandre da Silva Costa, 10:47
- [Freeciv-Dev] (PR#12953) Unknown nation on starting position in savegame (scenario), Mateusz Stefek, 09:48
- [Freeciv-Dev] (PR#12952) output names not marked for translation, Jason Short, 09:05
- [Freeciv-Dev] Re: (PR#12302) New europe-200x100 map, Jason Short, 09:03
- [Freeciv-Dev] (PR#12302) New europe-200x100 map, Mateusz Stefek, 08:58
- [Freeciv-Dev] (PR#12950) Failed sanity check in latest cvs., Mateusz Stefek, 08:08
- [Freeciv-Dev] Re: (PR#12950) Failed sanity check in latest cvs., Mattias Johansson, 07:34
- [Freeciv-Dev] (PR#12302) New europe-200x100 map, Mateusz Stefek, 07:27
- [Freeciv-Dev] (PR#12706) [PATCH] Events framework: version 5, Vasco Alexandre da Silva Costa, 06:56
- [Freeciv-Dev] (PR#12951) New nations, Mateusz Stefek, 06:40
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 06:38
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 06:35
- [Freeciv-Dev] (PR#12950) Failed sanity check in latest cvs., Mateusz Stefek, 06:23
- [Freeciv-Dev] Re: (PR#12946) FACTOR in consider_settler_action, Benedict Adamson, 06:10
- [Freeciv-Dev] (PR#12950) Failed sanity check in latest cvs., Mattias Johansson, 05:55
- [Freeciv-Dev] (PR#12867) civ2 fundamentalism has no requirements, Mateusz Stefek, 05:04
- [Freeciv-Dev] Re: (PR#12920) Broken link in documentation, Marcel Edward Verhagen, 04:05
- [Freeciv-Dev] (PR#12949) Players can use the AI moves twice bug too., Peter Schaefer, 03:54
- [Freeciv-Dev] (PR#12706) Events framework, Jason Short, 01:58
- [Freeciv-Dev] (PR#12706) Events framework, Jason Short, 01:19
- [Freeciv-Dev] (PR#12916) add ww to startunits, Jason Short, 00:28
- [Freeciv-Dev] (PR#12929) researchcost of 4 doesn't work?, Jason Short, 00:25
- [Freeciv-Dev] (PR#12948) watchtower_vision is missing from savegame, Jason Short, 00:20
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