Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2005:
[Freeciv-Dev] (PR#12930) RFC: generalizing output types in effects
Home

[Freeciv-Dev] (PR#12930) RFC: generalizing output types in effects

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#12930) RFC: generalizing output types in effects
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Fri, 6 May 2005 07:54:29 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12930 >

#3 makes more sense.

IMHO we should not add more bloat to the effect type. My reasons are
quite simple. Requirements on effects specify the target, and a unit or
output type are just that. As is a tile type, or tech name.

It is time for a paradigm shift from our current model. Trying to stuff
more things into the effect type is a bad idea. It should only be used
for constants, not something that varies with the target you pass to it.




[Prev in Thread] Current Thread [Next in Thread]