[Freeciv-Dev] Re: (PR#12959) AI alternates between 80% entertainers and
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12959 >
On Mon, 2 May 2005, Peter Schaefer wrote:
> The /away AI of 2.0.0 alternates between 80% entertainers and 80% tax.
1. The AI tax code in 2.0 is a bit broken. Fixed in cvs head.
2. We shouldn't try to celebrate when in /away mode:
+++ ai/aihand.c 2 May 2005 18:40:04 -0000
@@ -169,7 +169,8 @@
* celebrate for other reasons than growth. Currently
* this is ignored. Maybe we need ruleset AI hints. */
/* TODO: Allow celebrate individual cities? No modpacks use this yet.
*/
- if (get_player_bonus(pplayer, EFT_RAPTURE_GROW) > 0) {
+ if (get_player_bonus(pplayer, EFT_RAPTURE_GROW) > 0
+ && !ai_handicap(pplayer, H_AWAY)) {
int luxrate = pplayer->economic.luxury;
int scirate = pplayer->economic.science;
- Per
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] Re: (PR#12959) AI alternates between 80% entertainers and 80% tax.,
Per I. Mathisen <=
|
|