[Freeciv-Dev] Re: (PR#12978) Documentation about veteran level combat bo
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12978 >
Op woensdag 04 mei 2005 04:26, schreef joona.kiiski@xxxxxx:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12978 >
>
> I think that different veteran levels are good idea, but I couldn't find
> any documentation about combat bonuses.
>
> In freeciv help system, in combat section,
> it only says that veteran unit get 1.5* bonus and non-veteran get nothing,
> but this information must be out of date now.
>
> There should be info in help system, how much one get for each veteran
> level.
The veteran levels have names, what are the names of the levels?
veteran_names = _("green"), _("veteran"), _("hardened"), _("elite")
There is chance units can become veterean.
The percentage chance of increasing level through combat
veteran_raise_chance = 50, 33, 20, 0
What is the effect of a veteran level. (A defense of 2 will become 3 at the
veteran level.)
Power factors are as a percentage. +50% is represented by 150
veteran_power_fact = 100, 150, 175, 200
There are some veteran specials:
The percentage chance of a settler/engineer increasing level through
performing useful work (per turn)
veteran_work_raise_chance = 5, 3, 1, 0
The chances of a trireme being lost at sea when not adjacent to a land tile.
veteran_highseas_loss_pct = 50, 25, 5, 0
I like the movement bonus. (The default = 0,0,0,0)
The additional number of movement points granted for different veteran levels.
These are thirds of points, so to increase movement by a whole point 3 must
be specified.
veteran_move_bonus = 3, 6, 9, 12
I got this info from the units.ruleset file.
Marcel
- [Freeciv-Dev] Re: (PR#12978) Documentation about veteran level combat bonus,
Marcel Edward Verhagen <=
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