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[Freeciv-Dev] Re: (PR#12978) Documentation about veteran level combat bo

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To: joona.kiiski@xxxxxx
Subject: [Freeciv-Dev] Re: (PR#12978) Documentation about veteran level combat bonus
From: "Marcel Edward Verhagen" <marcel@xxxxxxxxxxxxxx>
Date: Wed, 4 May 2005 09:52:50 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12978 >

Op woensdag 04 mei 2005 04:26, schreef joona.kiiski@xxxxxx:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12978 >
>
> I think that different veteran levels are good idea, but I couldn't find
> any documentation about combat bonuses.
>
> In freeciv help system, in combat section,
> it only says that veteran unit get 1.5* bonus and non-veteran get nothing,
> but this information must be out of date now.
>
> There should be info in help system, how much one get for each veteran
> level.


The veteran levels have names, what are the names of the levels?
veteran_names = _("green"), _("veteran"), _("hardened"), _("elite")

There is chance units can become veterean.
The percentage chance of increasing level through combat
veteran_raise_chance = 50, 33, 20, 0

What is the effect of a veteran level. (A defense of 2 will become 3 at the 
veteran level.)
Power factors are as a percentage. +50% is represented by 150
veteran_power_fact = 100, 150, 175, 200

There are some veteran specials:
The percentage chance of a settler/engineer increasing level through 
performing useful work (per turn)
veteran_work_raise_chance = 5, 3, 1, 0

 The chances of a trireme being lost at sea when not adjacent to a land tile.
veteran_highseas_loss_pct = 50, 25, 5, 0

I like the movement bonus. (The default = 0,0,0,0)
The additional number of movement points granted for different veteran levels.  
These are thirds of points, so to increase movement by a whole point 3 must 
be specified.
veteran_move_bonus = 3, 6, 9, 12


I got this info from the units.ruleset file. 

Marcel





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