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[Freeciv-Dev] Re: (PR#12997) [PATCH] UnitFlag requirement
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[Freeciv-Dev] Re: (PR#12997) [PATCH] UnitFlag requirement

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To: vasc@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12997) [PATCH] UnitFlag requirement
From: "Benedict Adamson" <badamson@xxxxxxxxxxx>
Date: Fri, 6 May 2005 16:32:41 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12997 >

Vasco Alexandre da Silva Costa wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12997 >
> 
> This patch implements the UnitFlag requirement.
> 
> It will be commited ASAP.
...
> +static bool is_unitflag_in_range(const struct unit *target_unit,
> +                              enum req_range range, bool survives,
> +                              enum unit_flag_id unitflag)
...

Does this mean rulesets can express effects such as 'The city containing 
the Leader has 50% less corruption?'. Cool.





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