[Freeciv-Dev] Re: (PR#12997) [PATCH] UnitFlag requirement
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12997 >
Vasco Alexandre da Silva Costa wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12997 >
>
> This patch implements the UnitFlag requirement.
>
> It will be commited ASAP.
...
> +static bool is_unitflag_in_range(const struct unit *target_unit,
> + enum req_range range, bool survives,
> + enum unit_flag_id unitflag)
...
Does this mean rulesets can express effects such as 'The city containing
the Leader has 50% less corruption?'. Cool.
- [Freeciv-Dev] Re: (PR#12997) [PATCH] UnitFlag requirement,
Benedict Adamson <=
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