[Freeciv-Dev] Re: (PR#12996) citymindist bug
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12996 >
OK just compiled from cvs, here is a save game
demonstrating same issue. citymindist=4; the game
should not allow the human player (australian) to
build a city at their settler's current location.
--- Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:
>
> <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=12996
> >
>
> Brian Dunstan wrote:
> > <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=12996
> >
> >
> > Attached is a save game with citymindist set to 4,
> and
> > where the game has allowed the ai to place a city
> with
> > distance 2 from the next city. In global observe
> > mode, many instances of this are visible.
>
> Looks like this is caused by the
> load-rulesets-on-startup change. This
> patch should fix it. It's untested (note the
> savegame isn't useful
> here, since the cities would already exist when it
> was loaded).
>
> -jason
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aus_citymindist.sav.gz
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