| [Freeciv-Dev] Re: (PR#12996) citymindist bug[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12996 >
OK just compiled from cvs, here is a save game
demonstrating same issue.  citymindist=4; the game
should not allow the human player (australian) to
build a city at their settler's current location.
--- Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:
> 
> <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=12996
> >
> 
> Brian Dunstan wrote:
> > <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=12996
> >
> > 
> > Attached is a save game with citymindist set to 4,
> and
> > where the game has allowed the ai to place a city
> with
> > distance 2 from the next city.  In global observe
> > mode, many instances of this are visible.
> 
> Looks like this is caused by the
> load-rulesets-on-startup change.  This
> patch should fix it.  It's untested (note the
> savegame isn't useful
> here, since the cities would already exist when it
> was loaded).
> 
> -jason
__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around 
http://mail.yahoo.com 
  aus_citymindist.sav.gz Description: GNU Zip compressed data
 
 
 |  |