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[Freeciv-Dev] Re: (PR#12996) citymindist bug
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[Freeciv-Dev] Re: (PR#12996) citymindist bug

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Subject: [Freeciv-Dev] Re: (PR#12996) citymindist bug
From: "Brian Dunstan" <bdunstan149@xxxxxxxxx>
Date: Thu, 5 May 2005 21:15:57 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12996 >

OK just compiled from cvs, here is a save game
demonstrating same issue.  citymindist=4; the game
should not allow the human player (australian) to
build a city at their settler's current location.




--- Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:

> 
> <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=12996
> >
> 
> Brian Dunstan wrote:
> > <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=12996
> >
> > 
> > Attached is a save game with citymindist set to 4,
> and
> > where the game has allowed the ai to place a city
> with
> > distance 2 from the next city.  In global observe
> > mode, many instances of this are visible.
> 
> Looks like this is caused by the
> load-rulesets-on-startup change.  This
> patch should fix it.  It's untested (note the
> savegame isn't useful
> here, since the cities would already exist when it
> was loaded).
> 
> -jason

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