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[Freeciv-Dev] Re: (PR#12977) RfP: put autosettler 'enemies' and 'territo
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[Freeciv-Dev] Re: (PR#12977) RfP: put autosettler 'enemies' and 'territo

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12977) RfP: put autosettler 'enemies' and 'territory' values on the stack
From: "Brian Dunstan" <bdunstan149@xxxxxxxxx>
Date: Thu, 5 May 2005 12:47:23 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12977 >


> there will be _no_ tile that is safe to work on.  I
> notice the AI has an
> obnoxious habit of sending their partisans streaming
> along railroads
> past all my well-defended cities to attack some
> undefended worker units.
>  While this is annoying (and a bad strategy for the
> AI, since it loses
> those indefensible partisans the next turn), I don't

IMO any situation where the AI can sacrifice one of
its own units to kill a human unit, that is good
strategy for the AI.  Why?  because the AI usually
loses >10 units for every human unit it manages to
kill.  



                
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