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[Freeciv-Dev] (PR#12995) fix minplayers setting
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Subject: [Freeciv-Dev] (PR#12995) fix minplayers setting
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 5 May 2005 14:57:06 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12995 >

The attached patch fixes a bug in the minplayers setting.

-jason

Index: server/settings.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/settings.c,v
retrieving revision 1.23
diff -u -r1.23 settings.c
--- server/settings.c   5 May 2005 18:32:53 -0000       1.23
+++ server/settings.c   5 May 2005 21:56:28 -0000
@@ -376,7 +376,7 @@
    * (Actually, mirules.nplayers does also affect reloads: you can't start a
    * reload game until enough players have connected (or are AI).)
    */
-  GEN_INT("mirules.nplayers", game.info.min_players,
+  GEN_INT("minplayers", game.info.min_players,
          SSET_PLAYERS, SSET_INTERNAL, SSET_VITAL,
           SSET_TO_CLIENT,
          N_("Minimum number of players"),

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