[Freeciv-Dev] Re: (PR#12961) New command: Raze the bloody city
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12961 >
On Mon, May 02, 2005 at 02:30:52PM -0700, Benedict Adamson wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12961 >
>
> Brian Dunstan wrote:
> ...
> > How about any unit capable of martial law (i.e. land
> > unit with attack >=1) can eliminate one population
> > point per turn?
> ...
>
> Death Squad units? Well, we already have nukes.
I want this, well before I have nukes, usually to forcibly remove AI
smallpox. Currently the only way to do this is to starve the city to be
small then snap-buy a settler.
As for its effects: I propose: raze -> 50% chance of going into anarchy
in republic, 100% chance in Democracy, and regardless, immediate
barbarian in that area.
Also, I think Brian's right with the idea that "raze" means kill one
population (so my idea would be that razing that size 12 city would
produce 12 barbarian units, and a republic would have a 1/4096 chance of
not having fallen).
-- Benoît
|
|