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[Freeciv-Dev] Re: (PR#12934) Update problem when my city got conquered
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[Freeciv-Dev] Re: (PR#12934) Update problem when my city got conquered

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12934) Update problem when my city got conquered
From: Joona Kiiski <joona.kiiski@xxxxxx>
Date: Fri, 6 May 2005 19:04:52 +0300
Reply-to: joona.kiiski@xxxxxx

On Fri, May 06, 2005 at 07:33:30AM -0700, Jason Short wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12934 >
> 
> Joona Kiiski wrote:
> > On Wed, May 04, 2005 at 11:41:01AM -0700, Jason Short wrote:
> > 
> >><URL: http://bugs.freeciv.org/Ticket/Display.html?id=12934 >
> >>
> >>Joona Kiiski wrote:
> >>
> >>
> >>>Now I saw this bug again. This time it had nothing to do with CMA. This is
> >>>what happens: My opponent incites a revolt in a city and I do not have any
> >>>other units nearby, so the city gets fogged immediately and the flag of
> >>>the city doesn't change. When I attack the city, the flag of the city
> >>>changes (client updates the city). 
> >>>
> >>>So, this is some kind of update problem, probably related to
> >>>fog of war stuff.
> >>
> >>Ugh, yeah.  Do you have a savegame we can use to reproduce the problem?
> > 
> > As you said it's not reproduceable. 
> 
> Well, I said I hadn't been able to reproduce it.  From what you say it
> should be reproducable, if you have the exact right conditions.
> 

I had the condition when it occured, I had the savegame, but when I load the
savegame and do everything exactly same way as first time, bug disappears.

-- 
Joona Kiiski <joona.kiiski@xxxxxx>



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