freeciv-dev August 2004
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Last Modified: Tue Aug 31 23:24:08 2004
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- August 08, 2004
- [Freeciv-Dev] Re: (PR#9637) Ocean numbers, Jason Short, 17:23
- [Freeciv-Dev] Re: (PR#9637) Ocean numbers, Jason Short, 17:22
- [Freeciv-Dev] (PR#9637) Ocean numbers, Gregory Berkolaiko, 14:14
- [Freeciv-Dev] (PR#9635) "show forests" won't work, Gregor Richards, 13:12
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 10:18
- [Freeciv-Dev] (PR#9635) "show forests" won't work, Jason Short, 09:35
- [Freeciv-Dev] Re: (PR#9633) forest turned into plain inside city radius, Jason Short, 09:26
- [Freeciv-Dev] Re: [Patch] (PR#9597) ?attitude:amiable, ?attitude:Friendly, Jason Short, 09:25
- [Freeciv-Dev] (PR#9424) Bug: can't establish trade with non-allies with CVS 20040718, Guest, 08:55
- [Freeciv-Dev] Re: [Patch] (PR#9597) ?attitude:amiable, ?attitude:Friendly, Gregory Berkolaiko, 08:25
- [Freeciv-Dev] Re: (PR#9633) forest turned into plain inside city radius, Genevieve Gracian, 06:31
August 07, 2004
- [Freeciv-Dev] Re: (PR#9633) forest turned into plain inside city radius, Jason Short, 23:37
- [Freeciv-Dev] (PR#9634) Virus Infection Alert! warning, rt@xxxxxxxxxxxxxx, 22:51
- [Freeciv-Dev] [Patch] (PR#9597) ?attitude:amiable, ?attitude:Friendly, Ciaran Mac Lochlainn, 20:09
- [Freeciv-Dev] (PR#9633) forest turned into plain inside city radius, Genevieve Gracian, 18:08
- [Freeciv-Dev] Re: (PR#9424) Bug: can't establish trade with non-allies with CVS 20040718, James Christensen, 14:36
- [Freeciv-Dev] (PR#9627) PATCH: correct some parameters in map generator and clean-up, Marcelo Burda, 13:39
- [Freeciv-Dev] Re: (PR#9424) Bug: can't establish trade with non-allies with CVS 20040718, Gregory Berkolaiko, 13:20
- [Freeciv-Dev] (PR#9424) Bug: can't establish trade with non-allies with CVS 20040718, Guest, 12:32
- [Freeciv-Dev] Re: (PR#9631) server blocked, Genevieve Gracian, 11:12
- [Freeciv-Dev] (PR#9632) startunits isn't loaded from savegame, Mateusz Stefek, 10:14
- [Freeciv-Dev] Re: (PR#9631) server blocked, Mateusz Stefek, 10:01
- [Freeciv-Dev] Re: (PR#9631) server blocked, Genevieve Gracian, 09:50
- [Freeciv-Dev] Re: (PR#9631) server blocked, Mateusz Stefek, 09:37
- [Freeciv-Dev] Re: (PR#9631) server blocked, Mateusz Stefek, 09:30
- [Freeciv-Dev] (PR#9631) server blocked, Genevieve Gracian, 08:43
- [Freeciv-Dev] Re: (PR#9611) forests changed to plains?, Mateusz Stefek, 08:22
- [Freeciv-Dev] (PR#9611) forests changed to plains?, Jason Short, 07:51
- [Freeciv-Dev] (PR#9630) disband_all_units() should check F_UNDISBANDABLE, Marko Lindqvist, 07:28
August 06, 2004
- [Freeciv-Dev] (PR#9627) PATCH: correct some parameters in map generator and clean-up, Marcelo Burda, 17:21
- [Freeciv-Dev] (PR#9627) PATCH: correct some parameters in map generator and clean-up, Marcelo Burda, 13:32
- [Freeciv-Dev] (PR#9626) RFC: design for AI strategic road building, Jason Short, 13:15
- [Freeciv-Dev] Re: (PR#9624) remove ugliness from ai_calc_pollution/fallout, Jason Short, 12:52
- [Freeciv-Dev] Re: (PR#9624) remove ugliness from ai_calc_pollution/fallout, Gregory Berkolaiko, 12:08
- [Freeciv-Dev] Re: (PR#9624) remove ugliness from ai_calc_pollution/fallout, Jason Short, 11:51
- [Freeciv-Dev] Re: (PR#9624) remove ugliness from ai_calc_pollution/fallout, Jason Short, 11:49
- [Freeciv-Dev] Re: (PR#9624) remove ugliness from ai_calc_pollution/fallout, Gregory Berkolaiko, 11:38
- [Freeciv-Dev] (PR#9625) food_weighting uses too much caching, Jason Short, 11:36
- [Freeciv-Dev] (PR#9624) remove ugliness from ai_calc_pollution/fallout, Jason Short, 11:25
- [Freeciv-Dev] (PR#9623) Re: terrain improvers (fwd), Gregory Berkolaiko, 10:49
- [Freeciv-Dev] Re: (PR#9621) Not enough starting positions, Jason Short, 10:48
- [Freeciv-Dev] (PR#9623) Re: terrain improvers (fwd), Gregory Berkolaiko, 10:31
- [Freeciv-Dev] Re: (PR#9621) Not enough starting positions, Gregory Berkolaiko, 09:31
- [Freeciv-Dev] Re: (PR#9610) autosettler "territory" and danger maps, Gregory Berkolaiko, 09:29
- [Freeciv-Dev] Re: (PR#9610) autosettler "territory" and danger maps, Per I. Mathisen, 09:25
- [Freeciv-Dev] (PR#9621) Not enough starting positions, Jason Short, 09:14
- [Freeciv-Dev] Re: (PR#9610) autosettler "territory" and danger maps, Jason Short, 09:07
- [Freeciv-Dev] Re: (PR#9610) autosettler "territory" and danger maps, Gregory Berkolaiko, 08:50
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/322129, freeciv, 05:17
- [Freeciv-Dev] (PR#9620) Virus Infection Alert! unknown, rt@xxxxxxxxxxxxxx, 03:01
- [Freeciv-Dev] Re: (PR#9610) autosettler "territory" and danger maps, Per I. Mathisen, 01:32
- [Freeciv-Dev] (PR#1726) Wish List: Wells, Mike Jing, 00:33
August 05, 2004
- [Freeciv-Dev] (PR#9618) Virus Infection Alert! warning, rt@xxxxxxxxxxxxxx, 22:19
- [Freeciv-Dev] (PR#9613) aisettler failed assertion, Jason Short, 21:19
- [Freeciv-Dev] Re: (PR#9610) autosettler "territory" and danger maps, Jason Short, 20:32
- [Freeciv-Dev] Re: (PR#9610) autosettler "territory" and danger maps, Per I. Mathisen, 16:52
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Per I. Mathisen, 16:16
- [Freeciv-Dev] (PR#9611) forests changed to plains?, Brett Albertson, 16:14
- [Freeciv-Dev] (PR#9611) forests changed to plains?, Brett Albertson, 16:12
- [Freeciv-Dev] (PR#7282) Patch: connect as orders, Gregory Berkolaiko, 15:27
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 15:01
- [Freeciv-Dev] (PR#9614) initialize city cache after building a city, Jason Short, 15:00
- [Freeciv-Dev] (PR#9613) aisettler failed assertion, Jason Short, 14:25
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Ciaran Mac Lochlainn, 13:16
- [Freeciv-Dev] (PR#9612) memory leak in compressed packets, Jason Short, 12:12
- [Freeciv-Dev] Re: (PR#9611) forests changed to plains?, Jason Short, 12:03
- [Freeciv-Dev] (PR#8754) effects patch, Jason Short, 12:01
- [Freeciv-Dev] (PR#9611) forests changed to plains?, Brett Albertson, 11:56
- [Freeciv-Dev] (PR#8754) effects patch, Jason Short, 11:29
- [Freeciv-Dev] (PR#8754) effects patch, Jason Short, 11:15
- [Freeciv-Dev] (PR#8754) effects patch, Jason Short, 10:57
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 10:56
- [Freeciv-Dev] (PR#1824) ruleset data is in incompatible charsets, Jason Short, 10:51
- [Freeciv-Dev] (PR#9610) autosettler "territory" and danger maps, Jason Short, 10:23
- [Freeciv-Dev] Re: terrain improvers, Jason Dorje Short, 10:03
- [Freeciv-Dev] (PR#9584) Patch: Don't show "You have bought" if only the worklist changes, Jason Short, 09:50
- [Freeciv-Dev] terrain improvers, Per Inge Mathisen, 06:44
- [Freeciv-Dev] Re: (PR#7231) Bug: Goto gets on ally's' boats, Gregory Berkolaiko, 05:20
- [Freeciv-Dev] (PR#7249) Bug: Auto settlers don't irrigate or mine, Jason Short, 00:16
- [Freeciv-Dev] (PR#9605) document some autosettler code, Jason Short, 00:10
August 04, 2004
- [Freeciv-Dev] (PR#9604) Bug: is_wet() cheats, Jason Short, 23:06
- [Freeciv-Dev] (PR#9603) resolve_city_emergency does not change specialists, jorneg@xxxxxxxxxxx, 15:53
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 15:38
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 14:56
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 14:54
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 14:53
- [Freeciv-Dev] (PR#8754) effects patch, Jason Short, 13:24
- [Freeciv-Dev] (PR#8754) effects patch, Jason Short, 13:17
- [Freeciv-Dev] (PR#8754) effects patch, Jason Short, 13:12
- [Freeciv-Dev] Re: (PR#6947) [Bug] is_at_coast is misleading, Jason Short, 12:42
- [Freeciv-Dev] (PR#8754) effects patch, Jason Short, 12:37
- [Freeciv-Dev] (PR#6947) [Bug] is_at_coast is misleading, Gregory Berkolaiko, 12:34
- [Freeciv-Dev] (PR#9600) ethiopian and afghani flags should have black border as other flags have., Jason Short, 12:12
- [Freeciv-Dev] Re: (PR#7231) Bug: Goto gets on ally's' boats, Jason Short, 11:54
- [Freeciv-Dev] Re: (PR#7231) Bug: Goto gets on ally's' boats, Per I. Mathisen, 11:44
- [Freeciv-Dev] (PR#7231) Bug: Goto gets on ally's' boats, Gregory Berkolaiko, 11:14
- [Freeciv-Dev] (PR#9600) ethiopian and afghani flags should have black border as other flags have., Mateusz Stefek, 04:41
- [Freeciv-Dev] Re: (PR#9596) Better nation selection, Mateusz Stefek, 03:14
- [Freeciv-Dev] Re: (PR#9596) Better nation selection, Per I. Mathisen, 02:44
- [Freeciv-Dev] Re: (PR#9597) ?attitude:amiable, ?attitude:Friendly, Mateusz Stefek, 02:33
- [Freeciv-Dev] Re: (PR#9596) Better nation selection, Mateusz Stefek, 02:29
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, andrearo@xxxxxxxxxxxx, 00:42
August 03, 2004
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 17:58
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 17:46
- [Freeciv-Dev] (PR#9496) PATCH: Clean up on set-ratio, Marcelo Burda, 17:16
- [Freeciv-Dev] Re: (PR#9596) Better nation selection, Per I. Mathisen, 15:42
- [Freeciv-Dev] (PR#7072) tx.darkness should cover "unknown" areas, Jason Short, 13:19
- [Freeciv-Dev] (PR#7075) Discussion: break and continue in iterators, Jason Short, 13:18
- [Freeciv-Dev] (PR#8851) Bug: Gtk client freezes, Jason Short, 13:14
- [Freeciv-Dev] (PR#9006) Patch: player_in_territory() function, Jason Short, 13:01
- [Freeciv-Dev] Re: (PR#9596) Better nation selection, Jason Short, 12:54
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Always enable autogames. Fix requested in PR#14..., Jason Dorje Short, 12:41
- [Freeciv-Dev] Re: (PR#9593) another autosettlers patch, Jason Short, 12:37
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Always enable autogames. Fix requested in PR#14..., Gregory Berkolaiko, 12:16
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Per I. Mathisen, 05:18
- [Freeciv-Dev] Re: (PR#9597) ?attitude:amiable, ?attitude:Friendly, Per I. Mathisen, 05:11
- [Freeciv-Dev] Re: (PR#9593) another autosettlers patch, Per I. Mathisen, 05:09
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Christian Knoke, 04:06
- [Freeciv-Dev] (PR#9597) ?attitude:amiable, ?attitude:Friendly, Mateusz Stefek, 03:45
- [Freeciv-Dev] (PR#9596) Better nation selection, Mateusz Stefek, 03:39
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/320966, freeciv, 00:58
- [Freeciv-Dev] (PR#9595) win32: Add "None" in science dialog, James Canete, 00:35
August 02, 2004
- [Freeciv-Dev] (PR#9593) another autosettlers patch, Jason Short, 22:59
- [Freeciv-Dev] (PR#9592) tax dialog not updated on government change, Jason Short, 21:45
- [Freeciv-Dev] Re: (PR#9510) is_coast_seen is wrong, Jason Short, 20:08
- [Freeciv-Dev] (PR#9510) is_coast_seen is wrong, Jason Short, 20:05
- [Freeciv-Dev] (PR#9590) make angry citizens appear, Per I. Mathisen, 19:12
- [Freeciv-Dev] (PR#9589) Government rebalancing, Per I. Mathisen, 19:10
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 18:49
- [Freeciv-Dev] (PR#9588) typo in civintro, Jason Short, 18:38
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per I. Mathisen, 17:27
- [Freeciv-Dev] (PR#9355) Bug: initialize_infrastructure_cache is not called, Jason Short, 16:51
- [Freeciv-Dev] (PR#9587) Bug in agents queueing system (fwd), Per I. Mathisen, 16:10
- [Freeciv-Dev] (PR#9586) auto-settlers do not build farmland (double-irrigate), Benoit Hudson, 16:01
- [Freeciv-Dev] Bug in agents queueing system, Guillermo Lopez Alejos, 13:20
- [Freeciv-Dev] (PR#9584) Patch: Don't show "You have bought" if only the worklist changes, Ciaran Mac Lochlainn, 10:53
- [Freeciv-Dev] (PR#7414) Patch to fix endyear bug and tighten validation, Ciaran Mac Lochlainn, 10:50
- [Freeciv-Dev] Re: (PR#7414) Patch to fix endyear bug and tighten validation, Mike Kaufman, 08:46
- [Freeciv-Dev] Re: ?attitude:amiable, ?attitude:Friendly, Mike Kaufman, 08:45
- [Freeciv-Dev] (PR#7414) Patch to fix endyear bug and tighten validation, Ciaran Mac Lochlainn, 07:02
- [Freeciv-Dev] Re: (PR#9540) GHOST UNITS again!, Mateusz Stefek, 05:08
- [Freeciv-Dev] Re: (PR#9564) chat window scrolling, Christian Knoke, 03:30
- [Freeciv-Dev] ?attitude:amiable, ?attitude:Friendly, Mateusz Stefek, 02:38
- [Freeciv-Dev] (PR#8399) Re: Re: (PR#9570) battle or win chance corrupted, Christian Knoke, 01:27
- [Freeciv-Dev] (PR#8399) Re: (PR#9570) battle or win chance corrupted, Christian Knoke, 01:27
- [Freeciv-Dev] (PR#9421) Data: chinese.ruleset update, Mike Jing, 00:30
August 01, 2004
- [Freeciv-Dev] Re: (PR#9570) battle or win chance corrupted, Jason Short, 21:40
- [Freeciv-Dev] Re: (PR#8394) Another stab at diplomacy, Jason Short, 21:28
- [Freeciv-Dev] Re: (PR#9570) battle or win chance corrupted, Jason Short, 21:26
- [Freeciv-Dev] (PR#9584) Patch: Don't show "You have bought" if only the worklist changes, Ciaran Mac Lochlainn, 20:44
- [Freeciv-Dev] (PR#9582) FTWL client crash, Vasco Alexandre da Silva Costa, 19:04
- [Freeciv-Dev] (PR#9582), Vasco Alexandre da Silva Costa, 18:50
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 15:41
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 15:39
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 15:35
- [Freeciv-Dev] Re: (PR#9570) battle or win chance corrupted, Christian Knoke, 09:22
- [Freeciv-Dev] (PR#9578) Re: civserver crashed: http://pubserver.freeciv.org/games/320101, Per I. Mathisen, 07:17
- [Freeciv-Dev] Re: Using turn_start_notify() agent callback, Guillermo Lopez Alejos, 05:42
- [Freeciv-Dev] Re: (PR#8394) Another stab at diplomacy, Per I. Mathisen, 04:30
- [Freeciv-Dev] Re: (PR#8394) Another stab at diplomacy, Com013, 04:05
- [Freeciv-Dev] (PR#9566) DirectX FTWL backend, James Canete, 03:51
- [Freeciv-Dev] (PR#9577) win32 compile fixes for gui-ftwl, James Canete, 02:08
- [Freeciv-Dev] (PR#9538) bug: widget_timeout.c has no fallback for no gettimeofday, James Canete, 02:05
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