[Freeciv-Dev] Re: (PR#8754) effects patch
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Subject: |
[Freeciv-Dev] Re: (PR#8754) effects patch |
From: |
"Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx> |
Date: |
Thu, 5 Aug 2004 13:01:26 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8754 >
On Thu, 5 Aug 2004, Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8754 >
>
> In this function:
>
> +/**************************************************************************
> + Returns the effect sources of this type currently active at the city.
> +**************************************************************************/
> +struct building_vector get_city_bonus_sources(const struct city *pcity,
> + enum effect_type eff)
...
>
> memory is allocated, since a building vector is basically a pointer. It
> must later be freed (presumably by the caller) via building_vector_free.
> I doubt this is done (I didn't check), but even if it is this must be
> documented in the header.
Oh yes, that is most certainly done in the patch. Do you think you are
dealing with a begginer or what?
Just kidding! Memory leaks happen, but not in this case.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per I. Mathisen, 2004/08/02
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 2004/08/02
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/08/04
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/08/04
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/08/04
- [Freeciv-Dev] Re: (PR#8754) effects patch,
Vasco Alexandre da Silva Costa <=
- [Freeciv-Dev] Re: (PR#8754) effects patch, Gregory Berkolaiko, 2004/08/09
- [Freeciv-Dev] Re: (PR#8754) effects patch, Gregory Berkolaiko, 2004/08/09
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