[Freeciv-Dev] Re: (PR#8754) effects patch
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8754 >
Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8754 >
>
> Bugs:
> - for Prod_Add_Tile, I added this to Richards
> - { "eff", "value"
> + { "eff", "value", "req_type", "req"
> "Prod_Add_Tile", 1
> + "Prod_Add_Tile", 1, "Gov", "Monarchy"
> }
> and the sum total (production bonus) was updated as it should, but the
> tiles in the city dialog only showed the first bonus, not the second.
Works fine for me. See attached image.
However the city-center-tile-minimum is applied _after_ the richards
bonus. So if you build a city on grassland (no resources), the city
center gets 1 shield. Build richard's crusade there and the city center
still gets 1 shield. The attached image shows that too (but note
richard's is giving +2 shields to all tiles).
jason
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per I. Mathisen, 2004/08/02
- [Freeciv-Dev] Re: (PR#8754) effects patch,
Jason Short <=
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/08/04
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/08/04
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/08/04
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/08/05
- [Freeciv-Dev] Re: (PR#8754) effects patch, Gregory Berkolaiko, 2004/08/09
- [Freeciv-Dev] Re: (PR#8754) effects patch, Gregory Berkolaiko, 2004/08/09
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