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[Freeciv-Dev] (PR#9589) Government rebalancing
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[Freeciv-Dev] (PR#9589) Government rebalancing

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Subject: [Freeciv-Dev] (PR#9589) Government rebalancing
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 2 Aug 2004 17:09:49 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9589 >

This is a brainstorming suggestion on how to rebalance governments so that
Republic does not become so utterly dominating in the game.

The patch changes this:

Despotism:
  - food penalty starts at 3 food, not 2
  - max tax rate is 100%, was 60%

Monarchy
  - max tax rate is 90%, was 70%

Communism:
  - no changes

Republic:
  - max tax rate is 70%, was 80%

Democracy:
  - max tax rate is 60%, was 100%

As you can see, I've inverted the maximum tax rate logic. The in-game
rationale used here is that authoritarian regimes can dictate what their
countries should produce, while more democratic minded regimes have to
take the varied wishes of their population into account, which tends to
produce a more even balance between outputs.

  - Per

Index: data/default/governments.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/governments.ruleset,v
retrieving revision 1.22
diff -u -r1.22 governments.ruleset
--- data/default/governments.ruleset    14 Aug 2003 21:17:58 -0000      1.22
+++ data/default/governments.ruleset    3 Aug 2004 00:02:40 -0000
@@ -201,7 +201,7 @@
 
 martial_law_max  = 100  ; unlimited
 martial_law_per  = 1
-max_single_rate  = 60
+max_single_rate  = 100
 civil_war_chance = 80
 empire_size_mod  = -4
 empire_size_inc  = 0
@@ -237,7 +237,7 @@
 
 production_trade_penalty  = 2, 0
 production_shield_penalty = 2, 0
-production_food_penalty   = 2, 0
+production_food_penalty   = 3, 0
 
 ruler_male_title = _("Emperor")
 ruler_female_title = _("Empress")
@@ -280,7 +280,7 @@
 
 martial_law_max  = 3
 martial_law_per  = 1
-max_single_rate  = 70
+max_single_rate  = 90
 civil_war_chance = 70
 empire_size_mod  = -3
 empire_size_inc  = 0
@@ -444,7 +444,7 @@
 
 martial_law_max  = 0
 martial_law_per  = 0
-max_single_rate  = 80
+max_single_rate  = 70
 civil_war_chance = 40
 empire_size_mod  = -1
 empire_size_inc  = 0
@@ -501,7 +501,7 @@
 Republican cities which are celebrating grow at a rate of 1 citizen\
  per turn; see Happiness for details.\
 \n\n\
-The maximum rate you can set for science, tax or luxuries is 80%.\
+The maximum rate you can set for science, tax or luxuries is 70%.\
 \n\n\
 Under the Republic, military units require 1 production shield each\
  for upkeep.  In addition the following units are considered\
@@ -533,7 +533,7 @@
 
 martial_law_max  = 0
 martial_law_per  = 0
-max_single_rate  = 100
+max_single_rate  = 60
 civil_war_chance = 30
 empire_size_mod  = 0
 empire_size_inc  = 0
@@ -587,8 +587,8 @@
 Democratic cities which are celebrating grow at a rate of 1 citizen\
  per turn; see Happiness for details.\
 \n\n\
-There are no taxation limits under Democracy; you can set science, tax\
- or luxuries to 100%.\
+Citizens demand a wide range of goods and services from their state.\
+ Consequently, no single tax rate can exceed 60%.\
 \n\n\
 Under Democracy, military units require 1 production shield each for\
  upkeep.  In addition the following units generate unhappiness:\

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