[Freeciv-Dev] (PR#9614) initialize city cache after building a city
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Subject: |
[Freeciv-Dev] (PR#9614) initialize city cache after building a city |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Thu, 5 Aug 2004 13:00:32 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9614 >
When the AI builds a city in the middle of autosettler actions, the
cache for that city isn't built. Perhaps in future other cached items
may need to be rebuilt too.
This is a major bug! Settlers will be given nearly random orders.
This patch solves it by calling initialize_infrastructure_cache. Note
this means re-initializing all caches for the player, which may be slow.
On the other hand cities aren't founded all that often.
jason
? vgcore.pid17225
Index: server/settlers.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/settlers.c,v
retrieving revision 1.189
diff -u -r1.189 settlers.c
--- server/settlers.c 5 Aug 2004 11:34:18 -0000 1.189
+++ server/settlers.c 5 Aug 2004 19:57:14 -0000
@@ -78,6 +78,11 @@
return FALSE;
}
+ /* We have to rebuild at least the cache for this city. This event is
+ * rare enough we might as well build the whole thing. Who knows what
+ * else might be cached in the future? */
+ initialize_infrastructure_cache(pplayer);
+
return TRUE;
}
- [Freeciv-Dev] (PR#9614) initialize city cache after building a city,
Jason Short <=
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