[Freeciv-Dev] Re: (PR#9589) Government rebalancing
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9589 >
On Mon, Aug 02, 2004 at 05:09:49PM -0700, Per I. Mathisen wrote:
>
> This is a brainstorming suggestion on how to rebalance governments so that
> Republic does not become so utterly dominating in the game.
>
> Monarchy
> - max tax rate is 90%, was 70%
> Republic:
> - max tax rate is 70%, was 80%
>
> Democracy:
> - max tax rate is 60%, was 100%
>
> As you can see, I've inverted the maximum tax rate logic.
So ...
What is your goal? You block technologic development. The main counterpart
to war-focused play (aka ICS).
Currently strategy is twofold: either development (city improvements and
techs) or military. And after this change?
Another approach was to reduce happiness in Rep. and Dem. during aggressive
military operations.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing,
Christian Knoke <=
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Per I. Mathisen, 2004/08/03
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, andrearo@xxxxxxxxxxxx, 2004/08/04
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Ciaran Mac Lochlainn, 2004/08/05
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Per I. Mathisen, 2004/08/05
- [Freeciv-Dev] (PR#9589) Patch: Government rebalancing, Mike Jing, 2004/08/10
- [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing, Gregory Berkolaiko, 2004/08/10
- [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing, Jason Short, 2004/08/10
- [Freeciv-Dev] (PR#9589) Patch: Government rebalancing, Mike Jing, 2004/08/10
- [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing, Marko Lindqvist, 2004/08/11
- [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing, Marko Lindqvist, 2004/08/11
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