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[Freeciv-Dev] (PR#9589) Patch: Government rebalancing
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[Freeciv-Dev] (PR#9589) Patch: Government rebalancing

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#9589) Patch: Government rebalancing
From: "Mike Jing" <miky40@xxxxxxxxxxx>
Date: Tue, 10 Aug 2004 18:56:56 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9589 >

> [glip - Tue Aug 10 10:32:35 2004]:
> 
> But only to units that are away from home.

For unhappiness, yes.  But the purpose of a gold upkeep is to partially
offset the benifit of the tile trade bonus, regardless of war or peace.

> [jdorje - Tue Aug 10 16:09:38 2004]:
> 
> Wouldn't changing all units to have a gold rather than shield upkeep 
> solve the problem?

As I mentioned, my reason for the gold upkeep is to make Rep/Dem less
powerful, so it would work if you set unit_gold_factor to 2 for Rep/Dem
and 1 for everything else, i.e. charge twice as much for Rep/Dem.  Of
course, this has the side effect of making war easier since production
is no longer eroded by unit upkeep, which may or may not be desirable.

Mike



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