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[Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing
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[Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing

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To: per@xxxxxxxxxxx
Cc: miky40@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 10 Aug 2004 23:42:36 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9589 >

Marko Lindqvist wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9589 >
> 
> Mike Jing wrote:
> 
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=9589 >
>>
>>>[glip - Tue Aug 10 10:32:35 2004]:
>>>
>>>But only to units that are away from home.
>>
>>For unhappiness, yes.  But the purpose of a gold upkeep is to partially
>>offset the benifit of the tile trade bonus, regardless of war or peace.
>>
> 
> 
>   We should allow one unit / city for defense without additional 
> (compared to present) costs by setting unit_free_gold=1. Only if one is 
> building massive armies under rep/dem should gold upkeep jump in. Maybe 
> make it even unit_free_gold=2 in order not to be too harsh... 
> playtesting required.

Any per-city bonus will only favor smallpox.  If it is a per-citizen 
bonus (one free unit per 5 citizens?) then it is more fair.

jason




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