[Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9589 >
Mike Jing wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9589 >
>
>>[glip - Tue Aug 10 10:32:35 2004]:
>>
>>But only to units that are away from home.
>
> For unhappiness, yes. But the purpose of a gold upkeep is to partially
> offset the benifit of the tile trade bonus, regardless of war or peace.
>
We should allow one unit / city for defense without additional
(compared to present) costs by setting unit_free_gold=1. Only if one is
building massive armies under rep/dem should gold upkeep jump in. Maybe
make it even unit_free_gold=2 in order not to be too harsh...
playtesting required.
>>[jdorje - Tue Aug 10 16:09:38 2004]:
>>
>>Wouldn't changing all units to have a gold rather than shield upkeep
>>solve the problem?
>
> As I mentioned, my reason for the gold upkeep is to make Rep/Dem less
> powerful, so it would work if you set unit_gold_factor to 2 for Rep/Dem
> and 1 for everything else, i.e. charge twice as much for Rep/Dem. Of
> course, this has the side effect of making war easier since production
> is no longer eroded by unit upkeep, which may or may not be desirable.
We have to keep shield upkeep too. One of the main advantages for
monarchy/communism in war is that they get units without shield upkeep
(communims can have 3 units/city more than republic). We should not give
this benefit to republic.
I'd suggest setting unit_gold_factor=0 for most governments, but 1 for
republic and democracy. Then make uk_gold=1 for all military units (or
only to offensive ones?) So there would be no changes for
despotism/monarchy/communism but gold upkeep would be introduced to
republic/democracy.
- Caz
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Christian Knoke, 2004/08/03
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Per I. Mathisen, 2004/08/03
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, andrearo@xxxxxxxxxxxx, 2004/08/04
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Ciaran Mac Lochlainn, 2004/08/05
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Per I. Mathisen, 2004/08/05
- [Freeciv-Dev] (PR#9589) Patch: Government rebalancing, Mike Jing, 2004/08/10
- [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing, Gregory Berkolaiko, 2004/08/10
- [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing, Jason Short, 2004/08/10
- [Freeciv-Dev] (PR#9589) Patch: Government rebalancing, Mike Jing, 2004/08/10
- [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing,
Marko Lindqvist <=
- [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing, Marko Lindqvist, 2004/08/11
- [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing, Jason Short, 2004/08/11
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Per I. Mathisen, 2004/08/11
- [Freeciv-Dev] (PR#9589) Patch: Government rebalancing, Mike Jing, 2004/08/11
|
|