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[Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing
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[Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing

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To: per@xxxxxxxxxxx
Cc: miky40@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 10 Aug 2004 09:09:39 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9589 >

Gregory Berkolaiko wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9589 >
> 
> On Mon, 9 Aug 2004, Mike Jing wrote:
> 
> 
>>This is interesting.  The trade bonus for Rep/Dem is simply too potent,
>>and they are meant for peaceful development.  There has to be a way to
>>make war undesirable under Rep/Dem, so that you have to choose war and
>>slow tech development under Monarchy/Communism, or peace and faster
>>science advances under rep/Dem.  Increased happiness cost may be in
>>order, and I think we should charge gold upkeep for military units under
>>Rep/Dem as well.

Wouldn't changing all units to have a gold rather than shield upkeep 
solve the problem?

jason




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