[Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9589 >
Gregory Berkolaiko wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9589 >
>
> On Mon, 9 Aug 2004, Mike Jing wrote:
>
>
>>This is interesting. The trade bonus for Rep/Dem is simply too potent,
>>and they are meant for peaceful development. There has to be a way to
>>make war undesirable under Rep/Dem, so that you have to choose war and
>>slow tech development under Monarchy/Communism, or peace and faster
>>science advances under rep/Dem. Increased happiness cost may be in
>>order, and I think we should charge gold upkeep for military units under
>>Rep/Dem as well.
Wouldn't changing all units to have a gold rather than shield upkeep
solve the problem?
jason
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Christian Knoke, 2004/08/03
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Per I. Mathisen, 2004/08/03
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, andrearo@xxxxxxxxxxxx, 2004/08/04
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Ciaran Mac Lochlainn, 2004/08/05
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Per I. Mathisen, 2004/08/05
- [Freeciv-Dev] (PR#9589) Patch: Government rebalancing, Mike Jing, 2004/08/10
- [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing, Gregory Berkolaiko, 2004/08/10
- [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing,
Jason Short <=
- [Freeciv-Dev] (PR#9589) Patch: Government rebalancing, Mike Jing, 2004/08/10
- [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing, Marko Lindqvist, 2004/08/11
- [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing, Marko Lindqvist, 2004/08/11
- [Freeciv-Dev] Re: (PR#9589) Patch: Government rebalancing, Jason Short, 2004/08/11
- [Freeciv-Dev] Re: (PR#9589) Government rebalancing, Per I. Mathisen, 2004/08/11
- [Freeciv-Dev] (PR#9589) Patch: Government rebalancing, Mike Jing, 2004/08/11
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