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[Freeciv-Dev] (PR#7249) Bug: Auto settlers don't irrigate or mine
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[Freeciv-Dev] (PR#7249) Bug: Auto settlers don't irrigate or mine

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To: use_less@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#7249) Bug: Auto settlers don't irrigate or mine
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 4 Aug 2004 22:16:37 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7249 >

> [use_less - Fri Jan 16 03:07:52 2004]:
> 
> I noticed that in the windows unstable build
> (freeciv-win-cvs-Jan-13.zip) the autosettlers don't irrigate or mine,
> only build roads, then pop off autosettler mode.
> 
> I think the problem is somewhere in evaluate_improvements() or
> consider_settler_action(), as enabling the debug code in
> evaluate_improvements() does show improved tile values that are higher
> than the current tile values.
> 
> This is a bug, right? :)

A lot of stuff has been fixed in autosettlers recently.  Although roads
will still be heavily overfavored, autosettlers should happily do other
actions afterward.

Are there any more bugs here?

jason



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