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[Freeciv-Dev] Re: (PR#7231) Bug: Goto gets on ally's' boats
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[Freeciv-Dev] Re: (PR#7231) Bug: Goto gets on ally's' boats

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To: vanevery@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7231) Bug: Goto gets on ally's' boats
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Thu, 5 Aug 2004 03:20:26 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7231 >

On Wed, 4 Aug 2004, Jason Short wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7231 >
>
> Per I. Mathisen wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7231 >
> >
> > On Wed, 4 Aug 2004, Gregory Berkolaiko wrote:
> >
> >>I think that passing through boats requires much organization and can
> >>not be trusted to GOTO function at all. Even more so because the PF
> >>callbacks cannot tell what turn it will be on.
> >>
> >>Thus I decided to outlaw passing through any boats, whether allied or
> >>your own.
> >>
> >>I think the attached is an acceptable fix.
> >>
> >>Compiled but not tested.
> >
> >
> > A complication: Sometimes players sentry ferries in narrow straits to
> > create bridges between continents. I do not know how common this is.
>
> So don't go through an unsentried transport?
>
> However that's harder to code.  For one thing, because the goto doesn't
> choose which transport on a tile to use.

We cannot possibly predict all possible situations.  I think not going
through any ships is a reasonable rule.

G.




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