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[Freeciv-Dev] Re: (PR#7231) Bug: Goto gets on ally's' boats
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[Freeciv-Dev] Re: (PR#7231) Bug: Goto gets on ally's' boats

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To: vanevery@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7231) Bug: Goto gets on ally's' boats
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 4 Aug 2004 09:54:15 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7231 >

Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7231 >
> 
> On Wed, 4 Aug 2004, Gregory Berkolaiko wrote:
> 
>>I think that passing through boats requires much organization and can
>>not be trusted to GOTO function at all. Even more so because the PF
>>callbacks cannot tell what turn it will be on.
>>
>>Thus I decided to outlaw passing through any boats, whether allied or
>>your own.
>>
>>I think the attached is an acceptable fix.
>>
>>Compiled but not tested.
> 
> 
> A complication: Sometimes players sentry ferries in narrow straits to
> create bridges between continents. I do not know how common this is.

So don't go through an unsentried transport?

However that's harder to code.  For one thing, because the goto doesn't 
choose which transport on a tile to use.

jason




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