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[Freeciv-Dev] (PR#9623) Re: terrain improvers (fwd)
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[Freeciv-Dev] (PR#9623) Re: terrain improvers (fwd)

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Subject: [Freeciv-Dev] (PR#9623) Re: terrain improvers (fwd)
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Fri, 6 Aug 2004 08:30:52 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9623 >

Registering bug with RT

---------- Forwarded message ----------
Date: Thu, 05 Aug 2004 11:03:27 -0400
From: Jason Dorje Short <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: terrain improvers

Per Inge Mathisen wrote:
> The AI want for terrain improvers seems to have exploded.  It builds way
> too many of them.  Perhaps related to recent cleanup of this code?

Yes, it surely does.  Since the times-10-turns-to-build bug was fixed,
the evaluated goodness of a post-improved tile is higher.  This
apparently results in a higher settler want.

jason




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