[Freeciv-Dev] (PR#9610) autosettler "territory" and danger maps
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[Freeciv-Dev] (PR#9610) autosettler "territory" and danger maps |
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"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Thu, 5 Aug 2004 08:23:26 -0700 |
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9610 >
In server/settlers.c there is a variable "territory" that is used as a
rough approximation of a danger map. It's not very good (it doesn't
consider terrain or roads) and it cheats horribly (even for human
players). There's no way to fix the cheating without changing the
design since the same map is used for all players.
Surely this is something that, if implemented properly, would have value
to all AI activities? Is this already implemented globally? Can we
remove the territory map and replace it with a global function call?
jason
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