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[Freeciv-Dev] (PR#9610) autosettler "territory" and danger maps
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[Freeciv-Dev] (PR#9610) autosettler "territory" and danger maps

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Subject: [Freeciv-Dev] (PR#9610) autosettler "territory" and danger maps
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 5 Aug 2004 08:23:26 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9610 >

In server/settlers.c there is a variable "territory" that is used as a 
rough approximation of a danger map.  It's not very good (it doesn't 
consider terrain or roads) and it cheats horribly (even for human 
players).  There's no way to fix the cheating without changing the 
design since the same map is used for all players.

Surely this is something that, if implemented properly, would have value 
to all AI activities?  Is this already implemented globally?  Can we 
remove the territory map and replace it with a global function call?

jason




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