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[Freeciv-Dev] Re: (PR#9570) battle or win chance corrupted
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[Freeciv-Dev] Re: (PR#9570) battle or win chance corrupted

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Subject: [Freeciv-Dev] Re: (PR#9570) battle or win chance corrupted
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sun, 1 Aug 2004 07:22:25 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9570 >

On Sat, Jul 31, 2004 at 02:53:23PM -0700, Per I. Mathisen wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9570 >
> 
> On Sat, 31 Jul 2004, Christian Knoke wrote:
> > Attack howitzer on grassland/river with veteran mech inf from Cambridge.
> >
> > The popup gives a win chance of 88%, that is what you might expect.
> >
> > I tried several times; the battle was always lost.
> 
> The randomness seed is stored in the savegame, so unless you do other
> randomness-related actions before attacking, you will (at least should)
> always get the same result.

I have verified this with the following script:

for i in 50000 100000 150000 200000 250000 300000 350000 400000 450000
500000 ; do sed "s/^randseed=.*$/randseed=$i/g" < test.sav > random.sav ;
grep randseed random.sav ; civserver -f random.sav ;  done

The result is quite the same all the time. The howitzer nearly died, but
nearly.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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