[Freeciv-Dev] Re: (PR#9540) GHOST UNITS again!
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[Freeciv-Dev] Re: (PR#9540) GHOST UNITS again! |
From: |
"Mateusz Stefek" <mstefek@xxxxxxxxx> |
Date: |
Mon, 2 Aug 2004 03:08:41 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9540 >
This patch is better. Units which wouldn't be seen anyway because of
fog of war aren't removed.
--
mateusz
----------------------------------------------------------------------
To moze byc ekscytujace lato... >>> http://link.interia.pl/f181c
Index: unittools.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/unittools.c,v
retrieving revision 1.295
diff -u -r1.295 unittools.c
--- unittools.c 30 Jul 2004 18:35:03 -0000 1.295
+++ unittools.c 2 Aug 2004 09:22:12 -0000
@@ -2796,6 +2796,19 @@
unit_goes_out_of_sight(pplayer, punit);
}
} players_iterate_end;
+
+ /* Remove all hidden units which aren't seen anymore. */
+ square_iterate(src_x, src_y, 1, n_x, n_y) {
+ players_iterate(pplayer) {
+ if (map_get_known(n_x, n_y, pplayer) == TILE_KNOWN) {
+ unit_list_iterate(map_get_tile(n_x, n_y)->units, punit2) {
+ if (punit2 != punit && !can_player_see_unit(pplayer, punit2)) {
+ unit_goes_out_of_sight(pplayer, punit2);
+ }
+ } unit_list_iterate_end;
+ }
+ } players_iterate_end;
+ } square_iterate_end;
handle_unit_move_consequences(punit, src_x, src_y, dest_x, dest_y);
wakeup_neighbor_sentries(punit);
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