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September 2004 thread index
freeciv-ai September 2004
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Last Modified: Thu Sep 30 02:05:55 2004
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[freeciv-ai] (PR#10346) [Bugfix] Correct add_to_size_limit check in city_desirability()
,
Jason Short
,
2004/09/30
[freeciv-ai] Re: (PR#10321) Replace slow city_range_iterate
,
Per I. Mathisen
,
2004/09/28
[freeciv-ai] About AI development
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Alexander Mantzoukas
,
2004/09/27
[freeciv-ai] Re: About AI development
,
Per Inge Mathisen
,
2004/09/27
[freeciv-ai] Re: [Freeciv-Dev] (PR#10021) infinite loop in autosettlers?
,
Marko Lindqvist
,
2004/09/26
[freeciv-ai] Re: [Freeciv-Dev] (PR#10021) infinite loop in autosettlers?
,
Jason Short
,
2004/09/26
[freeciv-ai] Re: [Freeciv-Dev] (PR#10301) cachemap is way too big
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Jason Short
,
2004/09/25
[freeciv-ai] Re: [Freeciv-Dev] (PR#10301) cachemap is way too big
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Jason Short
,
2004/09/25
[freeciv-ai] Re: [Freeciv-Dev] (PR#10301) cachemap is way too big
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Jason Short
,
2004/09/29
[freeciv-ai] (PR#10301) cachemap is way too big
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Guest
,
2004/09/29
[freeciv-ai] Re: (PR#10301) cachemap is way too big
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Jason Short
,
2004/09/29
[freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
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Benedict Adamson
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2004/09/25
[freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
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Benedict Adamson
,
2004/09/25
[freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
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Benedict Adamson
,
2004/09/27
[freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
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Marko Lindqvist
,
2004/09/28
[freeciv-ai] (PR#10216) AI Builds Too Many Transports
,
Guest
,
2004/09/25
[freeciv-ai] (PR#10324) Look what Jonathen Trelawny is doing with his destroyers near Tregony
,
Mateusz Stefek
,
2004/09/25
[freeciv-ai] (PR#10321) Replace slow city_range_iterate
,
Mateusz Stefek
,
2004/09/25
[freeciv-ai] Small fixes for aicity.c
,
Per Inge Mathisen
,
2004/09/24
[freeciv-ai] Re: [Freeciv-Dev] (PR#10084) city advisor for human players isn't good
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Per I. Mathisen
,
2004/09/24
[freeciv-ai] (PR#9063) Bug: AI can't handle notradesize/fulltradesize
,
Mateusz Stefek
,
2004/09/24
[freeciv-ai] (PR#9063) Bug: AI can't handle notradesize/fulltradesize
,
Mateusz Stefek
,
2004/09/24
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
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Per I. Mathisen
,
2004/09/24
[freeciv-ai] (PR#10203) Greedy CM algorithm
,
Benoit Hudson
,
2004/09/24
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
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Jason Short
,
2004/09/24
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
,
Per I. Mathisen
,
2004/09/24
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
,
Benoit Hudson
,
2004/09/24
[freeciv-ai] (PR#10203) Greedy CM algorithm
,
Benoit Hudson
,
2004/09/23
[freeciv-ai] (PR#10203) Greedy CM algorithm
,
Benoit Hudson
,
2004/09/24
[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#10087) stop AI settling on other players' land
,
Per I. Mathisen
,
2004/09/23
[freeciv-ai] Re: (PR#10255) AI sells it's palace and doesn't buy it back.
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Per I. Mathisen
,
2004/09/22
[freeciv-ai] (PR#10255) AI sells it's palace and doesn't buy it back.
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Mateusz Stefek
,
2004/09/25
[freeciv-ai] (PR#10255) AI sells it's palace and doesn't buy it back.
,
Mateusz Stefek
,
2004/09/22
[freeciv-ai] (PR#10241) Make AI take part in spacerace
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Mateusz Stefek
,
2004/09/21
[freeciv-ai] (PR#10239) production leader
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Mateusz Stefek
,
2004/09/21
[freeciv-ai] (PR#10232) AI overestimates costal defence
,
Mateusz Stefek
,
2004/09/21
[freeciv-ai] (PR#9802) generic_city_refresh speedup via caching
,
Jason Short
,
2004/09/20
[freeciv-ai] (PR#10205) AI: AI does not partake in spacerace
,
Mateusz Stefek
,
2004/09/20
[freeciv-ai] Re: [Freeciv-Dev] (PR#10178) stupid ai loses triremes on the high seas
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Gregory Berkolaiko
,
2004/09/19
[freeciv-ai] Re: [Freeciv-Dev] (PR#10183) Moving loop
,
Per I. Mathisen
,
2004/09/19
[freeciv-ai] Re: [Freeciv-Dev] (PR#10183) Moving loop
,
Gregory Berkolaiko
,
2004/09/19
[freeciv-ai] Re: [Freeciv-Dev] (PR#10183) Moving loop
,
Oursinou Desman
,
2004/09/20
[freeciv-ai] (PR#10183) Moving loop in AI explorer code
,
Mateusz Stefek
,
2004/09/20
[freeciv-ai] (PR#10170) MAX_AI_LOVE
,
Mateusz Stefek
,
2004/09/17
[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#10072) Allied AI unit controlling my vessel
,
jorneg@xxxxxxxxxxx
,
2004/09/16
[freeciv-ai] (PR#10146) new handicap: H_DIPLOMACY
,
Mateusz Stefek
,
2004/09/16
[freeciv-ai] (PR#10146) new handicap: H_DIPLOMACY
,
Mateusz Stefek
,
2004/09/17
[freeciv-ai] (PR#10145) Inefficiency in adjust_building_want_by_effects
,
Mateusz Stefek
,
2004/09/16
[freeciv-ai] better massage worker/engineer want
,
Per Inge Mathisen
,
2004/09/15
[freeciv-ai] Reset recalc count on /debug city
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Per Inge Mathisen
,
2004/09/15
[freeciv-ai] Re: (PR#8750) Clutter: ai parameters in savegames
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Mike Kaufman
,
2004/09/14
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Jason Short
,
2004/09/14
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Per I. Mathisen
,
2004/09/15
[freeciv-ai] (PR#10110) AI underestimates Temples
,
Mateusz Stefek
,
2004/09/15
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Jason Short
,
2004/09/15
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Marko Lindqvist
,
2004/09/15
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Jason Short
,
2004/09/15
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Per I. Mathisen
,
2004/09/15
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Per I. Mathisen
,
2004/09/15
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Jason Short
,
2004/09/15
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Jason Short
,
2004/09/15
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Marko Lindqvist
,
2004/09/15
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Vasco Alexandre da Silva Costa
,
2004/09/15
[freeciv-ai] (PR#10110) AI underestimates Temples
,
Mateusz Stefek
,
2004/09/16
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Per I. Mathisen
,
2004/09/16
[freeciv-ai] (PR#10110) AI underestimates Temples
,
Mateusz Stefek
,
2004/09/16
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Per I. Mathisen
,
2004/09/16
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Mateusz Stefek
,
2004/09/16
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Benoit Hudson
,
2004/09/16
[freeciv-ai] Re: (PR#10110) AI underestimates Temples
,
Vasco Alexandre da Silva Costa
,
2004/09/16
[freeciv-ai] (PR#10110) AI underestimates Temples
,
Mateusz Stefek
,
2004/09/14
[freeciv-ai] patch to make the AI be more defensive
,
Jordi Negrevernis i Font
,
2004/09/13
[freeciv-ai] (PR#10083)
,
Mateusz Stefek
,
2004/09/13
[freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one turn
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Per I. Mathisen
,
2004/09/13
[freeciv-ai] (PR#10078) AIs often agress on cease fire just for one turn
,
Mateusz Stefek
,
2004/09/13
[freeciv-ai] (PR#10078) AIs often agress on cease fire just for one turn
,
Mateusz Stefek
,
2004/09/13
[freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one turn
,
Jason Short
,
2004/09/13
[freeciv-ai] (PR#10078) AIs often agress on cease fire just for one turn
,
Mateusz Stefek
,
2004/09/13
[freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one turn
,
Benoit Hudson
,
2004/09/13
[freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one turn
,
Jason Short
,
2004/09/13
[freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one turn
,
banjo@xxxxxxxxxxxx
,
2004/09/14
[freeciv-ai] (PR#10078) AIs often agress on cease fire just for one turn
,
Mateusz Stefek
,
2004/09/17
[freeciv-ai] (PR#10078) AIs often agress on cease fire just for one turn
,
Mateusz Stefek
,
2004/09/20
[freeciv-ai] (PR#10078) AIs often agress on cease fire just for one turn
,
Mateusz Stefek
,
2004/09/13
[freeciv-ai] (PR#10078) AIs often agress on cease fire just for one turn
,
Mateusz Stefek
,
2004/09/13
[freeciv-ai] Re: [Freeciv-Dev] (PR#10061) assertion "punit->transported_by > 0" failed
,
Marko Lindqvist
,
2004/09/12
[freeciv-ai] (PR#10061) assertion "punit->transported_by > 0" failed
,
Jason Short
,
2004/09/13
[freeciv-ai] (PR#10061) assertion "punit->transported_by > 0" failed
,
Gregory Berkolaiko
,
2004/09/17
[freeciv-ai] (PR#10005) stupid AI fortifies their attacker
,
Jason Short via RT
,
2004/09/09
[freeciv-ai] Bug: infinite recursion in settler.c
,
Jordi Negrevernis i Font
,
2004/09/05
[freeciv-ai] Re: Bug: infinite recursion in settler.c
,
Per Inge Mathisen
,
2004/09/05
[freeciv-ai] Bug: Assert in aiferry.c
,
Jordi Negrevernis i Font
,
2004/09/05
[freeciv-ai] Re: (PR#9884) AI never breaks alliance
,
Jason Short
,
2004/09/03
[freeciv-ai] Re: (PR#9884) AI never breaks alliance
,
Per I. Mathisen
,
2004/09/03
[freeciv-ai] (PR#9920) Wrong use of pplayers_non_attack in ai_diplomacy_calculate
,
Mateusz Stefek
,
2004/09/03
[freeciv-ai] (PR#9884) AI never breaks alliance
,
Mateusz Stefek
,
2004/09/03
[freeciv-ai] Re: (PR#9917) AI never agrees on cease fire
,
Per I. Mathisen
,
2004/09/03
[freeciv-ai] Re: (PR#9917) AI never agrees on cease fire
,
Benoit Hudson
,
2004/09/03
[freeciv-ai] (PR#9917) AI never agrees on cease fire
,
Mateusz Stefek
,
2004/09/03
[freeciv-ai] Re: (PR#9917) AI never agrees on cease fire
,
Benoit Hudson
,
2004/09/03
[freeciv-ai] (PR#9917) AI never agrees on cease fire
,
Mateusz Stefek
,
2004/09/04
[freeciv-ai] (PR#9917) AI never agrees on cease fire
,
Mateusz Stefek
,
2004/09/04
[freeciv-ai] (PR#9917) AI never agrees on cease fire
,
Mateusz Stefek
,
2004/09/03
[freeciv-ai] (PR#9896) autosettler transformations
,
Jason Short
,
2004/09/02
[freeciv-ai] (PR#9896) autosettler transformations
,
Jason Short
,
2004/09/02
[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9887) AI defense code
,
Per I. Mathisen
,
2004/09/02
[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9887) AI defense code
,
Gregory Berkolaiko
,
2004/09/03
[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9887) AI defense code
,
Gregory Berkolaiko
,
2004/09/03
[freeciv-ai] (PR#9887) AI defense code
,
Per I. Mathisen
,
2004/09/01
[freeciv-ai] Re: (PR#9610) AI movemap
,
Per I. Mathisen
,
2004/09/01
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