[freeciv-ai] (PR#10110) AI underestimates Temples
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[freeciv-ai] (PR#10110) AI underestimates Temples |
From: |
"Mateusz Stefek" <mstefek@xxxxxxxxx> |
Date: |
Wed, 15 Sep 2004 01:23:47 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10110 >
> [mstefek - Tue Sep 14 21:39:27 2004]:
>
> I got this feeling by watching a game where AI was building Granaries
> and Aqueducts in cities of size 5, but it never builded a Temple.
> Looking at the AI code I'm conviced that something is wrong:
> Temple:
> case EFT_MAKE_CONTENT:
> if (!government_has_flag(gov, G_NO_UNHAPPY_CITIZENS)) {
> v += pcity->ppl_unhappy[0] * amount;
> v += amount * c;
> }
>
Are elvises also counted as unhappy?
If not, they should be considered in this evaluation.
--
mateusz
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Jason Short, 2004/09/14
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Per I. Mathisen, 2004/09/15
- [freeciv-ai] (PR#10110) AI underestimates Temples,
Mateusz Stefek <=
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Jason Short, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Marko Lindqvist, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Jason Short, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Per I. Mathisen, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Per I. Mathisen, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Jason Short, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Jason Short, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Marko Lindqvist, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Vasco Alexandre da Silva Costa, 2004/09/15
- [freeciv-ai] (PR#10110) AI underestimates Temples, Mateusz Stefek, 2004/09/16
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