[freeciv-ai] Re: (PR#10110) AI underestimates Temples
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10110 >
On Tue, 14 Sep 2004, Jason Short wrote:
> Mateusz Stefek wrote:
> > I got this feeling by watching a game where AI was building Granaries
> > and Aqueducts in cities ofsize 5, but it never builded a Temple.
A lot of fine tuning of this code is necessary. Thanks for providing
feedback - a lot of that is needed.
> v += pcity->ppl_unhappy[0] * amount;
>
> This needs to take into account the production of a citizen. See
> best_worker_tile_value().
Yes, I am working (slowly, certainly not in time for release) on general
code to evaluate happy/content/growth effects. In the meantime, if you
have some code that works better, feel free to post it.
> It also needs to check if there are actually any elvises: it doesn't
> help to build a temple if one isn't needed, even if there are some
> unhappy people.
Good point.
> Of course this is hard since you're not allowed to check SP_ELVIS.
Why are we not allowed to check SP_ELVIS??
> So you either have to guess or do a full recalculation of the city, I
> think.
Full recalc is out.
> However neither of these is possible for "other" cities. But still
> there we need to guess at the average bonus, rather than just assuming
> it to be 1. Probably you can find an average_tile_value() function
> somewhere and use that, or maybe divide it by 2.
We can iterate through all cities first, calculate some want for
happy/content buildings, and store it in pcity->ai.contentwant or
something.
> > Granary:
> > case EFT_GROWTH_FOOD:
> > v += c * 4 + 25;
> > break;
>
> 4 is arbitrary; this should be commented.
>
> +25 is meaningless and bad I think...
This is all arbitrary, and there is no comment that will make it
meaningful more than /* this seems to work */. I can see if I can come up
with some better code.
- Per
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Jason Short, 2004/09/14
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples,
Per I. Mathisen <=
- [freeciv-ai] (PR#10110) AI underestimates Temples, Mateusz Stefek, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Jason Short, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Marko Lindqvist, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Jason Short, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Per I. Mathisen, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Per I. Mathisen, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Jason Short, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Jason Short, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Marko Lindqvist, 2004/09/15
- [freeciv-ai] Re: (PR#10110) AI underestimates Temples, Vasco Alexandre da Silva Costa, 2004/09/15
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