[freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10078 >
Mateusz Stefek wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10078 >
>
> With previous patch it is impossible to have ceasefire with two players.
> This patch is better. AI won't break ceasefire when someone is at war
> with it's ally. This doesn't mean that alliances will be broken more
> often, because ai_players_can_agree_on_ceasefire() checks diplomatic
> state between the player and alliance leader.
It looks like this means the AI is more likely to break an alliance than
a ceasefire agreement. In recent games I find that even if I ally with
an AI player they are practically guaranteed to break the alliance at
some point.
jason
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