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[freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one
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[freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one

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To: mstefek@xxxxxxxxx
Subject: [freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one turn
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 13 Sep 2004 08:43:37 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10078 >

Mateusz Stefek wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10078 >
> 
> With previous patch it is impossible to have ceasefire with two players.
> This patch is better. AI won't break ceasefire when someone is at war
> with it's ally. This doesn't mean that alliances will be broken more
> often, because ai_players_can_agree_on_ceasefire() checks diplomatic
> state between the player and alliance leader.

It looks like this means the AI is more likely to break an alliance than 
a ceasefire agreement.  In recent games I find that even if I ally with 
an AI player they are practically guaranteed to break the alliance at 
some point.

jason




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