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[freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one
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[freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one

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To: mstefek@xxxxxxxxx
Subject: [freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one turn
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 13 Sep 2004 02:15:50 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10078 >

On Mon, 13 Sep 2004, Mateusz Stefek wrote:
> The reason is that ai_players_can_agree_on_ceasefire() isn't restrictive
> enough.
> This patch fixes it.
> Also change the method of calculating ai.love gravitation. Now it's
> better rounded.

-          (player1 == ai1->diplomacy.alliance_leader ||
-           !pplayers_at_war(player2, ai1->diplomacy.alliance_leader)) &&
+          ai1->diplomacy.player_intel[player2->player_no].at_war_with_ally &&

Stealth removal of the alliance leader concept??

  - Per




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