[freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10078 >
Mateusz Stefek wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10078 >
>
>>[jdorje - Mon Sep 13 15:43:36 2004]:
>
>
>>It looks like this means the AI is more likely to break an alliance than
>>a ceasefire agreement.
>
> I think this should be true.
>
>
>>In recent games I find that even if I ally with
>>an AI player they are practically guaranteed to break the alliance at
>>some point.
>>
>>jason
>>
>
> The problem is that AI only considers players,
> it has already met, as war targets. If you are playing with gen4, you
> can have alliance with it only if you are weaker.
> I think that it would behave more naturally if it considered all players
> as war target.
>
> --
> mateusz
>
>
Revolutions could be a good time to reassess things, maybe have a server
option (percentage chance of?) ending alliances (From Ally to At Peace)
when you change government - just to shake up the Diplomacy side of the
game.
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