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[freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one
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[freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one

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To: mstefek@xxxxxxxxx
Subject: [freeciv-ai] Re: (PR#10078) AIs often agress on cease fire just for one turn
From: "banjo@xxxxxxxxxxxx" <banjo@xxxxxxxxxxxx>
Date: Tue, 14 Sep 2004 01:12:33 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10078 >

Mateusz Stefek wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10078 >
> 
>>[jdorje - Mon Sep 13 15:43:36 2004]:
> 
> 
>>It looks like this means the AI is more likely to break an alliance than 
>>a ceasefire agreement.
> 
> I think this should be true.
> 
> 
>>In recent games I find that even if I ally with 
>>an AI player they are practically guaranteed to break the alliance at 
>>some point.
>>
>>jason
>>
> 
> The problem is that AI only considers players,
> it has already met, as war targets. If you are playing with gen4, you
> can have alliance with it only if you are weaker.
> I think that it would behave more naturally if it considered all players
> as war target.
> 
> --
> mateusz
> 
> 


Revolutions could be a good time to reassess things, maybe have a server
option (percentage chance of?) ending alliances (From Ally to At Peace) 
when you change government - just to shake up the Diplomacy side of the 
game.






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